55 lines
1.5 KiB
C#
55 lines
1.5 KiB
C#
using asap.core;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class MiniBattlePassItemFirst : MiniBattlePassItem
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{
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public GameObject grandClaimed;
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public RewardItemNew freeReward;
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public GameObject freeClaim;
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public Button freeClaimBtn;
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public GameObject freeClaimed;
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protected override void Start()
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{
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base.Start();
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freeClaimBtn.onClick.AddListener(() =>
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{
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miniBP.ReceiveReward(data.index, true);
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//Refresh();
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GContext.Publish(new RefreshPanelEvent());
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});
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}
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public override void Init(MiniBPItemData bpItemFirstData, MiniBattlePassDataModel miniBP)
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{
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base.Init(bpItemFirstData, miniBP);
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freeReward.SetData(bpItemFirstData.freeReward);
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bg_done.SetActive(isClaim);
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}
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/// <summary>
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/// 购买VIP 或 领奖之后刷新界面
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/// </summary>
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public override void Refresh()
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{
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base.Refresh();
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freeClaim.SetActive(!data.isFreeClaimed && isClaim);
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freeClaimed.SetActive(data.isFreeClaimed);
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grandClaim.SetActive(data.isGrandReward && !data.isGrandClaimed && isClaim);
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grandClaimed.SetActive(data.isGrandClaimed);
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}
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}
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public class MiniBPItemData
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{
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public int index;
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public int progress;
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public int maxProgress;
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public string taskName;
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public ItemData freeReward;
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public ItemData grandReward;
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public bool isGrandReward;
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public bool isGrandClaimed;
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public bool isFreeClaimed;
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}
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