16 lines
349 B
C#
16 lines
349 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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namespace game
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{
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public class UpdateOperationSet
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{
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public UnityAction<float> Update = null; // 更新事件
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public Func<bool> IsUpdateOver = null;
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public Func<int, bool> Callback = null;
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}
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}
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