Files
back_cantanBuilding/Assets/Scripts/EventWashing/Assistants/SprayAnimation.cs
2026-05-26 16:15:54 +08:00

52 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace game
{
public class SprayAnimation : MonoBehaviour
{
[Tooltip("粒子特效")]
[SerializeField]
private ParticleSystem[] m_ParticleSystems = null;
#region
public void PlayEffect()
{
if (m_ParticleSystems != null)
{
int count = m_ParticleSystems.Length;
for (int i = 0; i < count; i++)
{
m_ParticleSystems[i].gameObject.SetActive(true);
m_ParticleSystems[i].Play();
}
}
}
public void StopEffect()
{
if (m_ParticleSystems != null)
{
int count = m_ParticleSystems.Length;
for (int i = 0; i < count; i++)
{
m_ParticleSystems[i].Stop();
m_ParticleSystems[i].gameObject.SetActive(false);
}
}
}
public void DisableEffect()
{
if (m_ParticleSystems != null)
{
int count = m_ParticleSystems.Length;
for (int i = 0; i < count; i++)
{
m_ParticleSystems[i].gameObject.SetActive(false);
}
}
}
#endregion
}
}