15 lines
239 B
C#
15 lines
239 B
C#
#if UNITY_EDITOR
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using UnityEngine;
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namespace Script.EditorScript
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{
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[System.Serializable]
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[ExecuteInEditMode]
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public class InspectorEntry
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{
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public int PropId;
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public CubeConfigData resource;
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}
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}
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#endif
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