Files
back_cantanBuilding/Assets/Scripts/Others/ImageMatPropChange.cs
2026-05-26 16:15:54 +08:00

31 lines
530 B
C#

using UnityEngine;
using UnityEngine.UI;
public class ImageMatPropChange : MonoBehaviour
{
[SerializeField]
private Image image;
private Material mat;
[SerializeField]
private string propName = "_Color";
private int propID = Shader.PropertyToID("_Color");
void Start()
{
propID = Shader.PropertyToID(propName);
mat = image?.material;
}
void OnEnable()
{
mat?.SetFloat(propID, 1);
}
void OnDisable()
{
mat?.SetFloat(propID, 0);
}
}