31 lines
530 B
C#
31 lines
530 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class ImageMatPropChange : MonoBehaviour
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{
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[SerializeField]
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private Image image;
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private Material mat;
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[SerializeField]
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private string propName = "_Color";
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private int propID = Shader.PropertyToID("_Color");
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void Start()
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{
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propID = Shader.PropertyToID(propName);
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mat = image?.material;
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}
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void OnEnable()
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{
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mat?.SetFloat(propID, 1);
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}
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void OnDisable()
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{
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mat?.SetFloat(propID, 0);
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}
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}
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