Files
back_cantanBuilding/Assets/Scripts/HexGrid/HexNpcManager.cs
2026-05-26 16:15:54 +08:00

18 lines
408 B
C#

using UnityEngine;
namespace HexGrid
{
using UnityEngine;
using UnityEngine.AI;
public class NPCManager : MonoBehaviour
{
public Transform targetPoint;
private NavMeshAgent agent;
void Start()
{
agent = GetComponent<NavMeshAgent>();
if (targetPoint != null)
agent.SetDestination(targetPoint.position);
}
}
}