79 lines
2.7 KiB
C#
79 lines
2.7 KiB
C#
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using System;
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using UnityEngine.UI;
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using UniRx;
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using asap.core;
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using game;
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using GameCore;
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public class EventGatherCoreEntranceBtn : EventButtonResource
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{
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[SerializeField] private TMP_Text textTimer;
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[SerializeField] private Button button;
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[SerializeField] private Image icon;
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private ILoadResourceService _loadResourceService;
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private EventBingoEntranceData _data;
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private TimeSpan RemainingTime => _data.ExpiryTime - ZZTimeHelper.UtcNow();
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private bool IsActive => _data.ExpiryTime > ZZTimeHelper.UtcNow() && ZZTimeHelper.UtcNow() > _data.StartTime;
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private const string RedPointKey = "event_gather_core.entrance";
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private void Awake()
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{
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var model = GContext.container.Resolve<EventGatherCoreData>();
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if (model == null)
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{
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gameObject.SetActive(false);
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return;
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}
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_data = model.ToEntranceData();
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UpdateTimer();
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Observable.Interval(TimeSpan.FromSeconds(1f)).Subscribe(UpdateTimer).AddTo(this);
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_loadResourceService = GContext.container.Resolve<ILoadResourceService>();
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button.onClick.AddListener(EnterActAsync);
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RedPointManager.Instance.SetRedPointState(RedPointKey, _data.NeedRedPoint);
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CheckResource(new List<string>() { UITypes.EventGatherCorePanel.Path, EventBingoAct.ActAddressable, _data.Icon });
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}
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private void UpdateTimer(long _ = 0L)
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{
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textTimer.text = ConvertTools.ConvertTime2(RemainingTime);
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if (!IsActive)
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gameObject.SetActive(false);
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}
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private async void EnterActAsync()
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{
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try
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{
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bool isReady = await _loadResourceService.Loads(
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new List<string>() { UITypes.EventGatherCorePanel.Path, EventBingoAct.ActAddressable });
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if (isReady)
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{
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GContext.Publish(new UnloadActToNextAct { actId = EventGatherCoreAct.ActAddressable, TransitionPanel = UITypes.CloudTransitionPanel });
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}
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else
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{
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var panel = await UIManager.Instance.ShowUI(UITypes.CloudTransitionPanel);
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panel.GetComponent<CloudTransitionPanel>()
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.SetBtn(true, () => GContext.Publish(new UnloadActToNextAct(EventBingoAct.ActAddressable)));
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}
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}
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catch (Exception e)
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{
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Debug.Log($"<color=#22a6f2>[EventGatherCore] EnterActError: {e.Message}\n{e.StackTrace}</color>");
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throw;
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}
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}
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protected override void OnLoadEventResource()
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{
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if (IsActive)
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{
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GContext.container.Resolve<IUIService>().SetImageSprite(icon, _data.Icon);
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gameObject.SetActive(true);
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}
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}
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}
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