Files
back_cantanBuilding/Assets/Scripts/EventCan/EventCanSystem.cs
2026-05-26 16:15:54 +08:00

164 lines
6.2 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using asap.core;
using GameCore;
public class EventCanSystem
{
private readonly EventCanModel _model;
public EventCanSystem()
{
_model = GContext.container.Resolve<EventCanModel>();
}
public EEventCanOpenResponse OpenCan(int canIdx)
{
if (_model.TicketCount <= 0)
{
Debug.Log($"[EventCan] No ticket to open can.");
return EEventCanOpenResponse.InsufficientToken;
}
if (!_model.CanList[canIdx].DoesExist)
{
Debug.Log($"[EventCan] Can {canIdx} has been opened.");
return EEventCanOpenResponse.Other;
}
_model.AddTicket(-1);
_model.CanList[canIdx].DoesExist = false;
_model.ToPlayfabData().Save();
return EEventCanOpenResponse.Success;
}
public void GrantCanReward(EventCanRewardInfo rewardInfo)
{
int _evItemId = 0, _evItemNum = 0, _evRewardId = 0, _evRewardNum = 0, _evTaskId = 0, _evItemDrop = 0, _evItemDropNum = 0;
_model.WeightModifier.UpdateDrawsSinceLastRewards(rewardInfo.RewardId);
ItemData progressReward;
_evItemId = rewardInfo.ItemId;
_evItemNum = rewardInfo.ItemCount;
switch (rewardInfo.RewardType)
{
case EEventCanRewardType.Green:
case EEventCanRewardType.Blue:
case EEventCanRewardType.Purple:
case EEventCanRewardType.Red:
// _model.GemTasks[rewardInfo.RewardType].CurrentGemProgress += rewardInfo.ItemCount;
_model.GemTasks[rewardInfo.RewardType].UpdateGemTasks(rewardInfo, out progressReward, out var oldTaskId);
if (progressReward != null)
{
_evTaskId = oldTaskId;
_evItemDrop = progressReward.id;
_evItemDropNum = progressReward.count;
// GContext.container.Resolve<PlayerItemData>().AddItem(progressReward);
GContext.Publish(new DeferredRewardStashService.EventStashItem { Item = progressReward });
}
break;
case EEventCanRewardType.Supply:
RefillCanList();
break;
case EEventCanRewardType.Item:
var r = rewardInfo.ToItemData();
//in case the item needs transformation somehow
_evItemId = r.id;
_evItemNum = r.count;
// GContext.container.Resolve<PlayerItemData>().AddItem(r);
GContext.Publish(new DeferredRewardStashService.EventStashItem { Item = r });
break;
default:
Debug.Log($"[EventCan] Unknown reward type: {rewardInfo.RewardType}");
break;
}
// _model.ProgressTaskInfo.CurrentProgress++;
_model.ProgressTaskInfo.UpdateProgressTask(out progressReward);
if (progressReward != null)
{
_evRewardId = progressReward.id;
_evRewardNum = progressReward.count;
// GContext.container.Resolve<PlayerItemData>().AddItem(progressReward);
GContext.Publish(new DeferredRewardStashService.EventStashItem { Item = progressReward });
}
_model.ToPlayfabData().Save();
// Debug.Log($"<color=red>[EventCan] -------------------Event Tracking---------------------</color>");
// Debug.Log($"[EventCan] item_id: {_evItemId}");
// Debug.Log($"[EventCan] item_num: {_evItemNum}");
// Debug.Log($"[EventCan] reward_id: {_evRewardId}");
// Debug.Log($"[EventCan] reward_num: {_evRewardNum}");
// Debug.Log($"[EventCan] task_id: {_evTaskId}");
// Debug.Log($"[EventCan] item_drop: {_evItemDrop}");
// Debug.Log($"[EventCan] item_dropnum: {_evItemDropNum}");
// Debug.Log($"[EventCan] -------------------End of Event Tracking---------------------");
#if AGG
using (var e = GEvent.GameEvent("event_can"))
{
e.AddContent("item_id", _evItemId)
.AddContent("item_num", _evItemNum)
.AddContent("reward_id", _evRewardId)
.AddContent("reward_num", _evRewardNum)
.AddContent("task_id", _evTaskId)
.AddContent("item_drop", _evItemDrop)
.AddContent("item_dropnum", _evItemDropNum);
}
#endif
}
public EventCanRewardInfo GenerateReward()
{
var weightList = new List<int>();
EventCanRewardInfo rewardInfo, res = null;
for (int i = 0; i < _model.RewardPool.Length; i++)
{
rewardInfo = _model.RewardPool[i];
_model.WeightModifier.GetWeightDelta(rewardInfo.RewardId, out var weightDelta, out var mustGet);
// if (mustGet)
// {
// Debug.Log($"[EventCan] Must get! {rewardInfo.RewardType}.");
// Debug.Log($"[EventCan] Must get! {res is not {RewardType: EEventCanRewardType.Supply}}.");
// }
if (mustGet && res is not { RewardType: EEventCanRewardType.Supply })
res = rewardInfo;
else
weightList.Add(rewardInfo.BaseWeight + weightDelta);
}
if (res != null)
{
// Debug.Log($"[EventCan] Must get! {res.RewardType}.");
return res;
}
var idx = FtMathUtils.GetRandomIdxFromWeightList(weightList);
return _model.RewardPool[idx];
}
public void RefillCanList()
{
// Debug.Log("<color=red>[EventCan] Refill!</color>");
foreach (var canInfo in _model.CanList)
{
canInfo.DoesExist = true;
}
}
}
public class EventCanOpenEvent
{
public EventCanRewardInfo RewardInfo;
public Vector2 CanPosition;
public EventCanGemTaskInfo GemTaskInfoSnapShot = null;
public RectTransform CanRt;
public EventCanOpenEvent(EventCanRewardInfo rewardInfo, RectTransform can, EventCanGemTaskInfo infoSnapShot = null)
{
RewardInfo = rewardInfo;
CanPosition = can.position;
GemTaskInfoSnapShot = infoSnapShot;
CanRt = can;
}
}
public enum EEventCanOpenResponse
{
Success, InsufficientToken, Other
}