16 lines
302 B
C#
16 lines
302 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using com.fpnn.rtm;
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using UnityEngine;
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namespace com.fpnn.livedata
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{
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public class DevicePushOption
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{
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public Dictionary<long, HashSet<byte>> p2p;
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public Dictionary<long, HashSet<byte>> group;
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}
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}
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