141 lines
4.2 KiB
C#
141 lines
4.2 KiB
C#
using asap.core;
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using game;
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using GameCore;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UniRx;
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public class SocialLeadboard : MonoBehaviour
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{
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LeadboardData _leadboardData;
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List<Toggle> toggleList = new List<Toggle>();
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List<GameObject> selected_tab = new List<GameObject>();
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public GameObject item;
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public PanelScroll scrollRect;
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float itemHigh;
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public int curSelfRank;
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SocialLeadboardItem selfItem;
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IDisposable disposable;
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private void Awake()
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{
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_leadboardData = GContext.container.Resolve<LeadboardData>();
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scrollRect = transform.Find("rank/ScrollView").GetComponent<PanelScroll>();
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item = transform.Find("rank/ScrollView/Viewport/Content/Item").gameObject;
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selfItem = transform.Find("rank/ScrollView/Viewport/Item").GetComponent<SocialLeadboardItem>();
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for (int i = 1; i <= 2; i++)
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{
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toggleList.Add(transform.Find($"tab/text_tab{i}").GetComponent<Toggle>());
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selected_tab.Add(transform.Find($"tab/selected_tab{i}").gameObject);
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}
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itemHigh = item.GetComponent<RectTransform>().sizeDelta.y;
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toggleList[0].isOn = true;
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toggleList[1].isOn = false;
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scrollRect.loop = false;
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}
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private void Start()
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{
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toggleList[0].onValueChanged.AddListener(Global);
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toggleList[1].onValueChanged.AddListener(Locals);
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//SetScroll();
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}
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private void OnEnable()
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{
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disposable = GContext.OnEvent<PFRankDataEvent>().Subscribe((data) =>
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{
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if (!data.isLocal && toggleList[0].isOn)
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{
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SetScroll();
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}
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else if (data.isLocal && toggleList[1].isOn)
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{
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SetLocalScroll();
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}
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});
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selected_tab[0].SetActive(toggleList[0].isOn);
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selected_tab[1].SetActive(toggleList[1].isOn);
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if (toggleList[0].isOn)
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{
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Global(true);
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}
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else
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{
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Locals(true);
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}
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}
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//void OnClickItem(SocialLeadboardItem item)
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//{
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//}
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void SetScroll()
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{
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curSelfRank = -1;
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for (int i = 0; i < _leadboardData.LeadboardDataList.Count; i++)
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{
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if (_leadboardData.LeadboardDataList[i].playFabId == GContext.container.Resolve<IUserService>().UserId)
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{
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curSelfRank = i;
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selfItem.data = _leadboardData.LeadboardDataList[i];
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break;
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}
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}
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scrollRect.Init<SocialLeadboardItem, LeadboardItemData>(itemHigh, item, null, _leadboardData.LeadboardDataList);
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SetSelfItem();
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}
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void SetSelfItem()
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{
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if (curSelfRank >= 0)
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{
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float selfPos = itemHigh * curSelfRank - scrollRect.viewport.rect.height + itemHigh;
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selfItem.gameObject.SetActive(scrollRect.content.anchoredPosition.y < selfPos);
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selfItem.OnInit();
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scrollRect.onValueChanged.AddListener((Vector2 v2) =>
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{
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selfItem.gameObject.SetActive(scrollRect.content.anchoredPosition.y < selfPos);
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});
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}
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else
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{
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selfItem.gameObject.SetActive(false);
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}
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}
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void Global(bool isOn)
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{
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selected_tab[0].SetActive(isOn);
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if (isOn)
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{
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SetScroll();
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}
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}
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void Locals(bool isOn)
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{
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selected_tab[1].SetActive(isOn);
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if (isOn)
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{
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SetLocalScroll();
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}
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}
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void SetLocalScroll()
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{
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curSelfRank = -1;
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for (int i = 0; i < _leadboardData.LeadboardContinentDataList.Count; i++)
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{
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if (_leadboardData.LeadboardContinentDataList[i].playFabId == GContext.container.Resolve<IUserService>().UserId)
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{
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curSelfRank = i;
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selfItem.data = _leadboardData.LeadboardContinentDataList[i];
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break;
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}
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}
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scrollRect.Init<SocialLeadboardItem, LeadboardItemData>(itemHigh, item, null, _leadboardData.LeadboardContinentDataList);
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SetSelfItem();
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}
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private void OnDisable()
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{
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disposable?.Dispose();
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disposable = null;
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}
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}
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