Files
back_cantanBuilding/Assets/Scripts/UI/ShootingRange/ShootingNormalPackPanel.cs
2026-05-26 16:15:54 +08:00

67 lines
2.8 KiB
C#

using System;
using asap.core;
using cfg;
using GameCore;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
using UniRx;
public class ShootingNormalPackPanel : MonoBehaviour
{
[SerializeField]
private TMP_Text textTimer, textPriceLeft, textPriceRight, textCountLeft, textCountRight, textDiscount;
[SerializeField] private Button btnClose, btnBuyLeft, btnBuyRight;
private EventShootingRangeData _data;
private IAPItemList _iapLeft, _iapRight;
private PlayerItemData _playerItemData;
private void Awake()
{
btnClose.onClick.AddListener(OnClickClose);
// _tables = GContext.container.Resolve<Tables>();
_data = GContext.container.Resolve<EventShootingRangeData>();
_playerItemData = GContext.container.Resolve<PlayerItemData>();
textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime);
Observable.Interval(TimeSpan.FromSeconds(1.0f)).Subscribe(_ =>
{
textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime);
if (_data.RemainingTime.TotalSeconds <= 0) OnClickClose();
}).AddTo(this);
_playerItemData.ResolveIapId(_data.NormalPacks[0].IAPID, out _iapLeft, textPriceLeft);
_playerItemData.ResolveIapId(_data.NormalPacks[1].IAPID, out _iapRight, textPriceRight);
btnBuyLeft.onClick.AddListener(() => _ = OnClickBuy(_data.NormalPacks[0], _iapLeft));
btnBuyRight.onClick.AddListener(() => _ = OnClickBuy(_data.NormalPacks[1], _iapRight));
textCountLeft.text =
((int)_playerItemData.GetItemDataByDropId(_data.NormalPacks[0].DropID)[0].count).ToString();
textCountRight.text =
((int)_playerItemData.GetItemDataByDropId(_data.NormalPacks[1].DropID)[0].count).ToString();
textDiscount.text = LocalizationMgr.GetFormatTextValue("UI_FishingShopPanel_2", GetDiscountNumber());
}
private int GetDiscountNumber()
{
float discount = _data.NormalPacks[1].Rebate * 100;
return (int)discount;
}
private async System.Threading.Tasks.Task OnClickBuy(Pack pack, IAPItemList iapItemList)
{
if (_data.RemainingTime.TotalSeconds <= 0)
return;
bool res = await GContext.container.Resolve<PlayerShopData>().OnBuy(pack.DropID,
new ShopBuyTypeData { type = ShopBuyType.EventPack, ID = _data.EventId }, iapItemList,
_playerItemData.GetItemDataByDropId(pack.DropID));
if (res)
{
ShootingRangeAct.EventAggregator.Publish(new ShootingRangeAct.EventAmmoBought());
OnClickClose();
}
}
private void OnClickClose()
{
RedPointManager.Instance.SetRedPointState(EventShootingRangeData.PackRedPointId, false);
UIManager.Instance.DestroyUI(UITypes.ShootingNormalPackPanel);
}
}