30 lines
581 B
C#
30 lines
581 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace game
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{
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public class PotionAction
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{
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protected float m_WaitTime;
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public void SetWaitTime(float time)
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{
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m_WaitTime = time;
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}
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#region 生命周期
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public virtual void Update(float deltaTime)
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{
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m_WaitTime -= deltaTime;
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}
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public virtual bool IsValid()
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{
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return m_WaitTime > 0f;
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}
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public virtual void Action()
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{
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}
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#endregion
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}
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}
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