Files
back_cantanBuilding/Assets/Scripts/UI/FishingTarget/target_reward_big.cs
2026-05-26 16:15:54 +08:00

31 lines
828 B
C#

using GameCore;
using System.Collections.Generic;
using UnityEngine;
public class target_reward_big : MonoBehaviour
{
public Rewardx1x2 rewardx1X2;
public GameObject big_reward;
public GameObject grand_reward;
public EventTargetGrandPrizeTips grandPrizeTips;
private void Start()
{
rewardx1X2.reward.btn_click.onClick.AddListener(ShowGrandPrizeTips);
rewardx1X2.reward1.btn_click.onClick.AddListener(ShowGrandPrizeTips);
rewardx1X2.reward2.btn_click.onClick.AddListener(ShowGrandPrizeTips);
}
void ShowGrandPrizeTips()
{
grandPrizeTips.gameObject.SetActive(true);
}
public void SetData(List<ItemData> itemDatas, bool big)
{
big_reward.SetActive(big);
grand_reward.SetActive(!big);
rewardx1X2.SetData(itemDatas);
}
}