54 lines
1.9 KiB
C#
54 lines
1.9 KiB
C#
using asap.core;
|
|
using GameCore;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class ChallangReward : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private Transform tran_rewardParent;
|
|
[SerializeField]
|
|
private GameObject go_row;
|
|
[SerializeField] private PanelScroll ps;
|
|
|
|
private List<GameObject> rows = new();
|
|
int childCount;
|
|
public async void InitAsync(List<ItemData> dropItems)
|
|
{
|
|
childCount = go_row.transform.childCount;
|
|
go_row.gameObject.SetActive(false);
|
|
GameObject curParent;
|
|
for (int i = 0; i < dropItems.Count; i += childCount)
|
|
{
|
|
curParent = Instantiate(go_row, tran_rewardParent);
|
|
curParent.SetActive(true);
|
|
rows.Add(curParent.gameObject);
|
|
var count = dropItems.Count - i;
|
|
for (int j = 0; j < childCount; j++)
|
|
{
|
|
curParent.transform.GetChild(j).gameObject.SetActive(j < count);
|
|
curParent.transform.GetChild(j).GetChild(0).gameObject.SetActive(false);
|
|
}
|
|
await Awaiters.NextFrame;
|
|
ps.verticalNormalizedPosition = 0f;
|
|
for (int j = 0; j < childCount; j++)
|
|
{
|
|
if (j < count)
|
|
{
|
|
var item = dropItems[i + j];
|
|
curParent.transform.GetChild(j).gameObject.SetActive(true);
|
|
var reward = curParent.transform.GetChild(j).GetChild(0).GetComponent<RewardItemNew>();
|
|
reward.SetRewardPopupData(item);
|
|
reward.gameObject.SetActive(true);
|
|
reward.PlayOpen();
|
|
cfg.Item itemCfg = GContext.container.Resolve<cfg.Tables>().TbItem.GetOrDefault(item.id);
|
|
GContext.Publish(new ResAddEvent(itemCfg.ID, itemCfg.Type, itemCfg.SubType));
|
|
}
|
|
}
|
|
}
|
|
await Awaiters.NextFrame;
|
|
ps.verticalNormalizedPosition = 0f;
|
|
}
|
|
|
|
}
|