Files
back_cantanBuilding/Assets/Scripts/UI/Appearance/AppearanceBtn.cs
2026-05-26 16:15:54 +08:00

31 lines
827 B
C#

using asap.core;
using GameCore;
using UnityEngine;
using UnityEngine.UI;
public enum AppearanceOpenType
{
HomePanel,
FishingRodPanel,
//AppearancePanel
}
public class AppearanceBtn : MonoBehaviour
{
Button btn_appearance;
private void Awake()
{
btn_appearance = GetComponent<Button>();
}
private void Start()
{
btn_appearance.onClick.AddListener(async () =>
{
var go = await UIManager.Instance.ShowUI(UITypes.AppearancePanel);
AppearancePanel appearancePanel = go.GetComponent<AppearancePanel>();
appearancePanel.appearanceOpenType = AppearanceOpenType.HomePanel;
GContext.Publish(new HideHomePanelEvent() { IsHideMap = false });
GContext.Publish(new MapShowEvent() { isShow = true });
});
}
}