23 lines
491 B
C#
23 lines
491 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public enum FishingStateName
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{
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Idle,
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Move,
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Jump,
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UIEating,
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SpEating,
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MaxCombo,
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Escape
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}
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public interface IFishingState
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{
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public FishingStateName fishingState { get; }
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FishingBehaviorB fishingBehavior { get; set; }
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float fishMoveSpeed { get; set; }
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void InState(FishingBehaviorB fishingBehavior, FishingData fishingData);
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void UpdateState();
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void OutState();
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}
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