142 lines
3.1 KiB
C#
142 lines
3.1 KiB
C#
using cfg;
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using UnityEngine;
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public class CorruptSpSkillData : IFishSpSkillData
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{
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public FishSkill fishSkill { get; set; }
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public SpKillType Type { get; set; } = SpKillType.Corrupt;
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public FishSpSkillLabel spSkillLabel { get; set; }
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public Corrupt spSkill { get; set; }
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public int StopCount { get; set; }
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public bool InProgress { get; set; }
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public bool End { get; set; }
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public void StartSkill(FishSpSkillLabel fishSpSkill)
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{
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Type = SpKillType.Corrupt;
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spSkillLabel = fishSpSkill;
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spSkill = fishSpSkill as Corrupt;
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End = false;
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Debug.Log("StartSkill");
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}
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public void RefreshSkill(FishSpSkillLabel fishSpSkill)
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{
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spSkillLabel = fishSpSkill;
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spSkill = fishSpSkill as Corrupt;
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StopCount++;
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InProgress = false;
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End = false;
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Debug.Log("RefreshSkill");
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}
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public void EndSkill()
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{
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End = true;
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Debug.Log("EndSkill");
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}
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public string AudioScreen()
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{
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return spSkill.AudioScreen;
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}
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public string AudioRewardFish()
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{
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return spSkill.AudioRewardFish;
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}
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#region UI
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public string FxScreen()
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{
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return spSkill.FxScreen;
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}
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public string FxBar()
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{
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return "";
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}
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public string FxProgressInc()
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{
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return spSkill.FxProgressInc;
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}
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public string FxFishIcon()
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{
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return "";
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}
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#endregion
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#region Jump
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public string FxFishJump()
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{
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return spSkill.FxFishJump;
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}
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public string FxWater()
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{
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if (spSkill.FxWater == "None")
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{
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return "";
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}
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return spSkill.FxWater;
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}
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#endregion
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#region Struggle
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public string FxFishSkillAppend()
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{
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if (spSkill.FxFishSkillAppend == "None")
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{
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return "";
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}
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return spSkill.FxFishSkillAppend;
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}
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/// <summary>
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/// 鱼起跳的时候,立刻在Root处挂上一个特效
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/// </summary>
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public string FxFishJumpWater()
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{
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return spSkill.FxFishJumpWater;
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}
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/// <summary>
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/// 鱼起跳的时候,立刻在Root处挂上一个特效
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/// </summary>
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public string FxFishStruggle()
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{
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return spSkill.FxFishStruggle;
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}
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#endregion
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public BarTarget GetBarTarget()
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{
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BarTarget barTarget = new BarTarget();
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barTarget.CorruptSpeed = spSkill.CorruptSpeed;
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barTarget.ClearSpeed = spSkill.ClearSpeed;
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barTarget.CorruptMaxPercent = spSkill.CorruptMaxPercent;
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barTarget.CorruptBarIncPercent = spSkill.CorruptBarIncPercent;
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barTarget.CorruptBarDecPercent = spSkill.CorruptBarDecPercent;
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barTarget.fx_target_bar_bg = spSkill.FxBarBottom;
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barTarget.fx_target_bar = spSkill.FxBar; ;
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barTarget.fx_target_bar_highlight = spSkill.FxProgressInc;
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barTarget.bar_target = spSkill.BarBg;
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barTarget.highlight = spSkill.EdgeBg;
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barTarget.fxScreenWarning = spSkill.FxScreenWarning;
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return barTarget;
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}
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public string FxWaterSplash()
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{
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return spSkill.FxWaterSplash;
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}
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}
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