154 lines
4.6 KiB
C#
154 lines
4.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace game
|
|
{
|
|
public class StuffBarnacle : LongPressStuffBase
|
|
{
|
|
[Tooltip("循环特效")]
|
|
[SerializeField]
|
|
private ParticleSystem[] m_LoopEffects = null;
|
|
|
|
[Tooltip("循环特效时间")]
|
|
[SerializeField]
|
|
private float m_LoopTime = 1.0f;
|
|
|
|
[Tooltip("最后一击特效")]
|
|
[SerializeField]
|
|
private ParticleSystem[] m_FinalBlowEffects = null;
|
|
|
|
[Tooltip("最后一击特效时间")]
|
|
[SerializeField]
|
|
private float m_FinalBlowTime = 0.3f;
|
|
|
|
#region 外部接口
|
|
public override void StopAction()
|
|
{
|
|
base.StopAction();
|
|
|
|
Exit1stStage();
|
|
Exit2ndStage();
|
|
}
|
|
#endregion
|
|
|
|
#region 状态&内部使用
|
|
private bool m_IsRunning2rd = false;
|
|
private void Enter2ndStage()
|
|
{
|
|
m_IsBreathing = false;
|
|
if (m_IsRunning2rd) return;
|
|
m_IsRunning2rd = true;
|
|
|
|
int count = 0;
|
|
if (m_FinalBlowEffects != null)
|
|
{
|
|
count = m_FinalBlowEffects.Length;
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
m_FinalBlowEffects[i].gameObject.SetActive(true);
|
|
m_FinalBlowEffects[i].Play();
|
|
}
|
|
}
|
|
|
|
FishingYachtAct.Publish<EventWashingToolEnter2ndStageData>(new EventWashingToolEnter2ndStageData());
|
|
}
|
|
private void Exit2ndStage()
|
|
{
|
|
if (m_IsRunning2rd == false) return;
|
|
|
|
int count = 0;
|
|
if (m_FinalBlowEffects != null)
|
|
{
|
|
count = m_FinalBlowEffects.Length;
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
m_FinalBlowEffects[i].Stop();
|
|
m_FinalBlowEffects[i].gameObject.SetActive(false);
|
|
}
|
|
}
|
|
FishingYachtAct.Publish<EventWashingToolExit2ndStageData>(new EventWashingToolExit2ndStageData());
|
|
|
|
m_IsRunning2rd = false;
|
|
m_IsBreathing = true;
|
|
}
|
|
|
|
private bool m_IsRunning1st = false;
|
|
private void Enter1stStage()
|
|
{
|
|
m_IsBreathing = false;
|
|
if (m_IsRunning1st) return;
|
|
m_IsRunning1st = true;
|
|
int count = 0;
|
|
if (m_LoopEffects != null)
|
|
{
|
|
count = m_LoopEffects.Length;
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
m_LoopEffects[i].gameObject.SetActive(true);
|
|
m_LoopEffects[i].Play();
|
|
}
|
|
|
|
}
|
|
FishingYachtAct.Publish<EventWashingToolEnter1stStageData>(new EventWashingToolEnter1stStageData());
|
|
}
|
|
private void Exit1stStage()
|
|
{
|
|
if (m_IsRunning1st == false) return;
|
|
|
|
int count = 0;
|
|
if (m_LoopEffects != null)
|
|
{
|
|
count = m_LoopEffects.Length;
|
|
for (int i = 0; i < count; i++)
|
|
{
|
|
m_LoopEffects[i].Stop();
|
|
m_LoopEffects[i].gameObject.SetActive(false);
|
|
}
|
|
}
|
|
FishingYachtAct.Publish<EventWashingToolExit1stStageData>(new EventWashingToolExit1stStageData());
|
|
|
|
m_IsRunning1st = false;
|
|
m_IsBreathing = true;
|
|
}
|
|
protected override void UpdateState()
|
|
{
|
|
if (m_Status == EventWashingActionStatus.Executing)
|
|
{
|
|
m_CumulativeTime += Time.deltaTime;
|
|
if (m_CumulativeTime >= m_ConsumeTime)
|
|
{
|
|
Exit2ndStage();
|
|
m_CumulativeTime = m_ConsumeTime;
|
|
m_Status = EventWashingActionStatus.Ending;
|
|
if (m_OverAction != null)
|
|
{
|
|
m_OverAction.Invoke(this);
|
|
}
|
|
}
|
|
else if (m_CumulativeTime > m_LoopTime)
|
|
{
|
|
Exit1stStage();
|
|
Enter2ndStage();
|
|
}
|
|
else if (m_CumulativeTime >= 0f)
|
|
{
|
|
Enter1stStage();
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region 生命周期
|
|
public override void InitStuff()
|
|
{
|
|
base.InitStuff();
|
|
m_Type = EventWashingStuffType.Barnacle;
|
|
|
|
m_ConsumeTime = m_LoopTime + m_FinalBlowTime;
|
|
StopAction();
|
|
}
|
|
#endregion
|
|
}
|
|
}
|