Files
back_cantanBuilding/Assets/Scripts/EventLuckGame/EventLuckyCards/EventLuckyCardsAct.cs
2026-05-26 16:15:54 +08:00

45 lines
1.8 KiB
C#

using asap.core;
using GameCore;
using System.Threading.Tasks;
using UnityEngine.UI;
using DG.Tweening;
using UnityEngine;
public class EventLuckyCardsAct : AGameAct
{
EventLuckyGameModel model;
LuckyCardsSystem luckyCardsSystem;
private CanvasScaler _canvasScaler;
private readonly float normalScale = 0.75f, actScale = 1.0f, duration = 0.75f;
private readonly Vector2 targetResolution = new Vector2(1080, 2340);
private Vector2 originalResolution;
public override async Task<bool> StartAsync()
{
GContext.container.Unregister<LuckyCardsSystem>();
luckyCardsSystem = new LuckyCardsSystem();
GContext.container.RegisterInstance(luckyCardsSystem);
model = GContext.container.Resolve<EventLuckyGameModel>();
UIType uIType = new UIType(model.eventInfo.MainPrefab);
_canvasScaler = UIManager.Instance.GetComponent<CanvasScaler>();
// DOTween.To(() => _canvasScaler.matchWidthOrHeight, v => _canvasScaler.matchWidthOrHeight = v, actScale, duration).SetEase(Ease.OutQuad);
originalResolution = _canvasScaler.referenceResolution;
DOTween.To(() => _canvasScaler.referenceResolution, v => _canvasScaler.referenceResolution = v, targetResolution, duration).SetEase(Ease.OutQuad);
var panel = await UIManager.Instance.ShowUINotLoading(uIType);
GContext.container.Resolve<IDeferredRewardStashService>().Reset();
return await base.StartAsync();
}
public override Task StopAsync()
{
GContext.container.Unregister<LuckyCardsSystem>();
UIManager.Instance.DestroyUI(model.eventInfo.MainPrefab);
return base.StopAsync();
}
protected override void OnDestroy()
{
DOTween.To(() => _canvasScaler.referenceResolution, v => _canvasScaler.referenceResolution = v, originalResolution, duration).SetEase(Ease.OutQuad);
}
}