69 lines
2.4 KiB
C#
69 lines
2.4 KiB
C#
using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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using System.Collections.Generic;
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using asap.core;
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using UnityEngine.Assertions;
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using System.Threading.Tasks;
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using System;
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public class EventBingoRewardPanel : MonoBehaviour
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{
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[SerializeField] private Button btnClose;
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[SerializeField] private GameObject[] goBingoBanners;
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[SerializeField] private RewardItemNew[] rewardDisplayList;
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private IEventAggregator _eventAggregator1;
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private ItemData[] _rewards;
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private TaskCompletionSource<bool> _tcs;
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private const float RewardFlyDuration = 1.2f;
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private void Awake()
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{
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btnClose.onClick.AddListener(OnClickClose);
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}
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public void Init(EventBingoRewardPanelData data, IEventAggregator eventAggregator, TaskCompletionSource<bool> tcs)
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{
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for (int i = 0; i < goBingoBanners.Length; i++)
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goBingoBanners[i].SetActive(i == data.BingoCount - 1);
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_eventAggregator1 = eventAggregator;
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Assert.IsTrue(rewardDisplayList.Length == data.Rewards.Count, $"Inconsistent reward count: {rewardDisplayList.Length} in UI vs {data.Rewards.Count} in data.");
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for (int i = 0; i < data.Rewards.Count; i++)
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rewardDisplayList[i].SetData(data.Rewards[i]);
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_rewards = data.Rewards.ToArray();
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_tcs = tcs;
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}
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private async void OnClickClose()
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{
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try
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{
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btnClose.gameObject.SetActive(false);
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GContext.Publish(new EventRewardFlyStashRequest(
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reward: _rewards[0],
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sourceIconRt: rewardDisplayList[0].icon.GetComponent<RectTransform>(),
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doesPlayOpen: true));
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GContext.Publish(new EventRewardFlyStashRequest(
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reward: _rewards[1],
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sourceIconRt: rewardDisplayList[1].icon.GetComponent<RectTransform>(),
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doesPlayOpen: true));
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// _ = rewardDisplayList[0].ParticleAttractor();
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// _ = rewardDisplayList[1].ParticleAttractor();
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await Task.Delay(TimeSpan.FromSeconds(RewardFlyDuration - 0.2f));
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_tcs.SetResult(true);
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UIManager.Instance.DestroyUI(UITypes.EventBingoRewardPanel);
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}
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catch (Exception e)
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{
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Debug.LogError("[EventBingo] bingo reward panel error.");
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Debug.LogError(e);
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}
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}
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}
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public class EventBingoRewardPanelData
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{
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public int BingoCount;
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public List<ItemData> Rewards;
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}
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