183 lines
5.6 KiB
C#
183 lines
5.6 KiB
C#
#if UNITY_2017_1_OR_NEWER
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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using System.Threading;
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using AOT;
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using UnityEngine;
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namespace com.fpnn.rtm
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{
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public enum NetworkType
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{
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NetworkType_Uninited = -2,
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NetworkType_Unknown = -1,
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NetworkType_Unreachable = 0,
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NetworkType_4G = 1,
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NetworkType_Wifi = 2,
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}
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public class StatusMonitor : Singleton<StatusMonitor>
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{
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#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)
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[DllImport("RTMNative")]
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private static extern void initNetworkStatusChecker(NetworkStatusDelegate callback);
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[DllImport("RTMNative")]
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private static extern void closeNetworkStatusChecker();
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#elif (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX)
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[DllImport("RTMNative")]
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private static extern void initNetworkStatusChecker(NetworkStatusDelegate callback);
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#elif UNITY_IOS
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[DllImport("__Internal")]
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private static extern void initNetworkStatusChecker(NetworkStatusDelegate callback);
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#elif UNITY_ANDROID
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate void HeadsetStatusDelegate(int networkStatus);
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[MonoPInvokeCallback(typeof(HeadsetStatusDelegate))]
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public static void HeadsetStatusCallback(int headsetType)
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{
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}
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static AndroidJavaObject AndroidNativeManager= null;
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class NetChangeListener : AndroidJavaProxy
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{
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Action<int> msgCallback;
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public NetChangeListener(Action<int> callback) : base("com.NetForUnity.INetChange") { msgCallback = callback; }
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public void netChangeNotify(int type)
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{
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msgCallback(type);
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}
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}
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class HeadsetListener: AndroidJavaProxy
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{
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Action<int> headsetCallback;
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public HeadsetListener(Action<int> callback) : base("com.NetForUnity.IHeadsetChange") { headsetCallback = callback; }
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public void headsetChange(int type) // //0-无网 1-移动网络 2-wifi
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{
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headsetCallback(type);
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}
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}
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private static void initNetworkStatusChecker(Action<int> netChangeCallback, Action<int> headersetCallback)
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{
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if (AndroidNativeManager == null)
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{
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AndroidJavaClass playerClass = new AndroidJavaClass("com.NetForUnity.ListenUnity");
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AndroidNativeManager = playerClass.CallStatic<AndroidJavaObject>("getInstance");
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}
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AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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var context = jc.GetStatic<AndroidJavaObject>("currentActivity");
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AndroidNativeManager.Call("registerNetChange", context, new NetChangeListener(netChangeCallback));
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AndroidNativeManager.Call("registerHeadsetChange", context, new HeadsetListener(headersetCallback));
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}
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#else
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#endif
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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delegate void NetworkStatusDelegate(int networkStatus);
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[MonoPInvokeCallback(typeof(NetworkStatusDelegate))]
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static void NetworkStatusCallback(int networkStatus)
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{
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RTMControlCenter.NetworkChanged((NetworkType)networkStatus);
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}
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static private bool _isPause;
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static private bool _isFocus;
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static private bool _isBackground;
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internal static bool IsBackground() { return _isBackground; }
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void OnEnable()
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{
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_isPause = false;
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_isFocus = true;
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_isBackground = false;
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}
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public void Init()
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{
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#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)
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initNetworkStatusChecker(NetworkStatusCallback);
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#elif (UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX)
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initNetworkStatusChecker(NetworkStatusCallback);
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#elif UNITY_IOS
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initNetworkStatusChecker(NetworkStatusCallback);
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#elif UNITY_ANDROID
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initNetworkStatusChecker(NetworkStatusCallback, HeadsetStatusCallback);
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#endif
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}
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public void Close()
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{
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#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)
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closeNetworkStatusChecker();
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#endif
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}
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//#if (UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN)
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// public void Start()
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// {
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// StartCoroutine(PerSecondCoroutine());
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// }
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//
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// public void OnDestroy()
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// {
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// StopAllCoroutines();
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// }
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//
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// private IEnumerator PerSecondCoroutine()
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// {
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// yield return new WaitForSeconds(1.0f);
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//
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// while (true)
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// {
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// CheckNetworkChange();
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//
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// yield return new WaitForSeconds(1.0f);
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// }
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// }
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//
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// private void CheckNetworkChange()
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// {
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// int networkStatus = (int)Application.internetReachability;
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// RTMControlCenter.NetworkChanged((NetworkType)networkStatus);
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// }
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//#endif
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private void CheckInBackground()
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{
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if (_isPause && !_isFocus)
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{
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if (_isBackground == false)
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{
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_isBackground = true;
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}
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}
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else
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{
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if (_isBackground)
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{
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_isBackground = false;
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}
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}
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}
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void OnApplicationPause(bool pauseStatus)
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{
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_isPause = pauseStatus;
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CheckInBackground();
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}
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void OnApplicationFocus(bool hasFocus)
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{
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_isFocus = hasFocus;
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CheckInBackground();
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}
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}
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}
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#endif
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