Files
2026-05-26 16:15:54 +08:00

87 lines
1.9 KiB
C#

#if UNITY_2017_1_OR_NEWER
using UnityEngine;
namespace com.fpnn
{
public static partial class ClientEngine
{
static partial void PlatformInit()
{
ConnectionMonitor.Instance.Init();
//Application.quitting += () => {
// ClientEngine.Close();
//};
}
static partial void PlatformUninit()
{
}
}
public class ConnectionMonitor : Singleton<ConnectionMonitor>
{
private bool _isPause;
private bool _isFocus;
private bool _isBackground;
void OnEnable()
{
this._isPause = false;
this._isFocus = true;
this._isBackground = false;
}
public void Init() { }
private void CheckInBackground()
{
if (_isPause && !_isFocus)
{
if (_isBackground == false)
{
_isBackground = true;
#if UNITY_IOS
if (ClientEngine.closeConnectionsWhenBackground)
{
ClientEngine.ChangeForbiddenRegisterConnection(_isBackground);
ClientEngine.StopAllConnections();
}
#endif
}
}
else
{
if (_isBackground)
{
_isBackground = false;
#if UNITY_IOS
if (ClientEngine.closeConnectionsWhenBackground)
{
ClientEngine.ChangeForbiddenRegisterConnection(_isBackground);
}
#endif
}
}
}
void OnApplicationPause(bool pauseStatus)
{
_isPause = pauseStatus;
CheckInBackground();
}
void OnApplicationFocus(bool hasFocus)
{
_isFocus = hasFocus;
CheckInBackground();
}
}
}
#endif