42 lines
806 B
C#
42 lines
806 B
C#
using Spine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventWashingFinger : MonoBehaviour
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{
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Animator animator;
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void Awake()
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{
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animator = this.GetComponent<Animator>();
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SetAnimationEnabled(false);
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}
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public void PlayAnimationForPainting()
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{
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PlayAnimation("finger_loop_wash");
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}
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public void PlayAnimationDefault()
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{
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PlayAnimation("finger_loop_wash2");
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}
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private void PlayAnimation(string name)
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{
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SetAnimationEnabled(true);
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if (animator != null)
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{
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animator.Play(name);
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}
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}
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public void SetAnimationEnabled(bool enabled)
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{
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if (animator != null)
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{
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animator.enabled = enabled;
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}
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}
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}
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