31 lines
794 B
C#
31 lines
794 B
C#
using System.Collections.Generic;
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using UnityEngine;
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public class reward_tips : tips_base
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{
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tips_reward_item[] rewardItems;
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protected override void Awake()
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{
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base.Awake();
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rewardItems = bg.gameObject.GetComponentsInChildren<tips_reward_item>();
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}
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public void SetData(List<int> itemIds, List<string> itemDics)
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{
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width = rewardItems[0].GetComponent<RectTransform>().rect.width * (itemIds.Count / 2 + 1);
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int count = itemIds.Count;
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for (int i = 0; i < rewardItems.Length; i++)
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{
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if (i < count)
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{
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rewardItems[i].SetData(itemIds[i], itemDics[i]);
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}
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else
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{
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rewardItems[i].gameObject.SetActive(false);
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}
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}
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}
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}
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