Files
2026-05-26 16:15:54 +08:00

31 lines
794 B
C#

using System.Collections.Generic;
using UnityEngine;
public class reward_tips : tips_base
{
tips_reward_item[] rewardItems;
protected override void Awake()
{
base.Awake();
rewardItems = bg.gameObject.GetComponentsInChildren<tips_reward_item>();
}
public void SetData(List<int> itemIds, List<string> itemDics)
{
width = rewardItems[0].GetComponent<RectTransform>().rect.width * (itemIds.Count / 2 + 1);
int count = itemIds.Count;
for (int i = 0; i < rewardItems.Length; i++)
{
if (i < count)
{
rewardItems[i].SetData(itemIds[i], itemDics[i]);
}
else
{
rewardItems[i].gameObject.SetActive(false);
}
}
}
}