Files
2026-05-26 16:15:54 +08:00

41 lines
1.2 KiB
C#

using cfg;
using GameCore;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class info_tips : tips_base
{
public TMP_Text text_info;
//public GameObject card_info;
//public TMP_Text text_num_card;
//public List<GameObject> star = new List<GameObject>();
protected override void Awake()
{
base.Awake();
text_info = bg.Find("text_info").GetComponent<TMP_Text>();
//card_info = transform.Find("card_info").gameObject;
//text_num_card = card_info.transform.Find("card_num/text_num").GetComponent<TMP_Text>();
//for (int i = 1; i < 6; i++)
//{
// star.Add(transform.Find("card_info/star/star" + i).gameObject);
//}
}
public void SetData(Item item)
{
width = 500;
//if (item.Type == 9 && item.SubType == 5)
//{
// string[] strs = item.Desc.Split('#');
// card_info.SetActive(true);
// text_num_card.text = strs[2];
// int starCount = int.Parse(strs[1]);
// for (int i = 0; i < star.Count; i++)
// {
// star[i].SetActive(i < starCount);
// }
//}
text_info.text = LocalizationMgr.GetText(item.Desc_l10n_key);
}
}