Files
back_cantanBuilding/Assets/Scripts/UI/Social/SocialFriendItem.cs
2026-05-26 16:15:54 +08:00

84 lines
2.6 KiB
C#

using asap.core;
using game;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class SocialFriendItem : PanelItemBase<SocialFriendItemData>
{
public GameObject bg_myself;
List<GameObject> rank = new List<GameObject>();
public TMP_Text text_rank;
public TMP_Text text_name;
public Head head;
public TMP_Text lv_text_count;
public TMP_Text infiniteBuildingLevel_text_count;
public GameObject icon_skyscraper;
string playFabId;
bool isInit;
void InitPanel()
{
bg_myself = transform.Find("bg_myself").gameObject;
text_rank = transform.Find("rank/rank/text_rank").GetComponent<TMP_Text>();
text_name = transform.Find("text_name").GetComponent<TMP_Text>();
head = transform.Find("btn_head").GetComponent<Head>();
//reward_panel = transform.Find("reward_panel").gameObject;
lv_text_count = transform.Find("icon_rank/text_num").GetComponent<TMP_Text>();
infiniteBuildingLevel_text_count = transform.Find("icon_skyscraper/text_num").GetComponent<TMP_Text>();
icon_skyscraper = transform.Find("icon_skyscraper").gameObject;
Transform rank_panel = transform.Find("rank");
rank.Clear();
for (int i = 0; i < rank_panel.childCount; i++)
{
rank.Add(rank_panel.GetChild(i).gameObject);
}
isInit = true;
}
public override void OnInit()
{
if (!isInit)
{
InitPanel();
}
IUserService userService = GContext.container.Resolve<IUserService>();
playFabId = data.playFabId;
bg_myself.SetActive(data.playFabId == userService.UserId);
for (int i = 0; i < rank.Count - 1; i++)
{
rank[i].SetActive(data.rank == i + 1);
}
rank[^1].SetActive(data.rank >= rank.Count);
text_rank.text = data.rank.ToString();
lv_text_count.text = data.lv.ToString();
infiniteBuildingLevel_text_count.text = data.infiniteBuildingLevel.ToString();
if (data.infiniteBuildingLevel > 0)
{
if (icon_skyscraper != null)
{
icon_skyscraper.SetActive(true);
}
}
else
{
if (icon_skyscraper != null)
{
icon_skyscraper.SetActive(false);
}
}
text_name.text = data.displayName;
head.SetData(data.avatarUrl);
}
}
public class SocialFriendItemData
{
public int rank;
public int lv = 1;
public int infiniteBuildingLevel = 0;
public string playFabId;
public string displayName;
public string avatarUrl;
}