Files
2026-05-26 16:15:54 +08:00

45 lines
1.3 KiB
C#

using asap.core;
using cfg;
using game;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EmojiTips : MonoBehaviour
{
GameObject item;
Button btn_close;
IChatService chatService;
private void Awake()
{
chatService = GContext.container.Resolve<IChatService>();
btn_close = transform.Find("btn_close").GetComponent<Button>();
item = transform.Find("emoji1").gameObject;
item.SetActive(false);
}
private void Start()
{
btn_close.onClick.AddListener(OnClose);
List<ClubEmoji> clubEmojis = GContext.container.Resolve<Tables>().TbClubEmoji.DataList;
Image icon;
IUIService uIService = GContext.container.Resolve<IUIService>();
foreach (var emoji in clubEmojis)
{
GameObject go = Instantiate(item, transform);
go.SetActive(true);
icon = go.transform.Find("icon").GetComponent<Image>();
uIService.SetImageSprite(icon, emoji.Frame, BasePanel.PanelName);
go.GetComponent<Button>().onClick.AddListener(() => OnClick(emoji.Frame));
}
}
void OnClick(string icon)
{
chatService.SendEmoji(icon);
OnClose();
}
void OnClose()
{
gameObject.SetActive(false);
}
}