15 lines
361 B
C#
15 lines
361 B
C#
using asap.core;
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using System;
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using UnityEngine.UI;
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public class DialogueEmoji : DialogueBase
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{
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public Image emoji;
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public void Init(string message, string userID, DateTime timeSpan, bool isSame)
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{
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playFabId = userID;
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GContext.container.Resolve<IUIService>().SetImageSprite(emoji, message);
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Init(timeSpan, isSame);
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}
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}
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