Files
2026-05-26 16:15:54 +08:00

36 lines
704 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
public class ToggleWithNum : MonoBehaviour
{
[SerializeField]
private int offset = 1;
public int num;
public bool InvokeWhenClose=false;
public Toggle Toggle;
public UnityAction<bool, int> ChannalToggleChange;
void Awake()
{
num = transform.GetSiblingIndex()-1;
Toggle = GetComponent<Toggle>();
Toggle. onValueChanged.AddListener(OnToggleChange);
}
public void OnToggleChange(bool isOn)
{
if(!InvokeWhenClose&&!isOn)
return;
ChannalToggleChange?.Invoke(isOn,num);
}
}