Files
2026-05-26 16:15:54 +08:00

26 lines
488 B
C#

using asap.core;
using cfg;
using game;
using System;
using TMPro;
using UniRx;
using UnityEngine;
public class PhotoReport : ReportBase
{
//PictureAttribute pictureAttribute;
protected override void Awake()
{
base.Awake();
//pictureAttribute = transform.Find("album_photo/Item").GetComponent<PictureAttribute>();
}
public void SetData(Picture _data, string playFabId)
{
//pictureAttribute.Init(_data);
Init(playFabId);
}
}