Files
back_cantanBuilding/Assets/Scripts/UI/Home/HomeBtnPotion.cs
2026-05-26 16:15:54 +08:00

131 lines
4.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using asap.core;
using GameCore;
using TMPro;
using System;
using cfg;
using UniRx;
namespace game
{
public class HomeBtnPotion : EventButtonResource
{
[SerializeField] private TMP_Text textTimer;
Button btn_potion;
Image icon;
string iconUrl;
private DateTime endDateTime;
#region
void Awake()
{
btn_potion = GetComponent<Button>();
icon = transform.Find("icon").GetComponent<Image>();
}
// Start is called before the first frame update
void Start()
{
EventPotionDataManager eventPotionDataManager = GContext.container.Resolve<EventPotionDataManager>();
eventPotionDataManager.Init();
// 红点处理
if (eventPotionDataManager != null)
{
if (eventPotionDataManager.IsRedDotDisplayed()) RedPointManager.Instance.SetRedPointState(RedPointName.Home_Potion, true);
else RedPointManager.Instance.SetRedPointState(RedPointName.Home_Potion, false);
}
else RedPointManager.Instance.SetRedPointState(RedPointName.Home_Potion, false);
// 活动倒计时处理
FishingEventData fishingEventData = GContext.container.Resolve<FishingEventData>();
int fishingEventID = fishingEventData.GetEvent(4, 5);
if (fishingEventID < 0)
{
gameObject.SetActive(false);
return;
}
Tables tables = GContext.container.Resolve<Tables>();
FishingEvent fishingEvent = tables.TbFishingEvent[fishingEventID];
endDateTime = DateTime.Parse((fishingEvent.TimeDefinition as LimitedTime)?.EndTime);
EventPotionMain potion = tables.TbEventPotionMain[fishingEvent.RedirectID];
iconUrl = potion.Icon;
TimeSpan all = GetRemainingTime(endDateTime);
double seconds = all.TotalSeconds - 1;
if (seconds < 1)
{
gameObject.SetActive(false);
return;
}
StartCoroutine(AttachTimer((float)seconds));
textTimer.text = ConvertTools.ConvertTime2(all);
Observable.Interval(TimeSpan.FromSeconds(1.0f)).Subscribe(_ =>
{
TimeSpan tmpAll = GetRemainingTime(endDateTime);
textTimer.text = ConvertTools.ConvertTime2(tmpAll);
if (tmpAll.TotalSeconds <= 0)
gameObject.SetActive(false);
}).AddTo(this);
btn_potion.onClick.AddListener(async () =>
{
List<string> resList = new List<string>
{
"FishingPotionAct",// 公共包
potion.Prefab// 场景
};
ILoadResourceService loadResourceService = GContext.container.Resolve<ILoadResourceService>();
bool isCanEnter = await loadResourceService.Loads(resList);
if (isCanEnter)
{
GContext.Publish(new UnloadActToNextAct("FishingPotionAct"));
}
else
{
var panel = await UIManager.Instance.ShowUI(UITypes.CloudTransitionPanel);
panel.GetComponent<CloudTransitionPanel>().SetBtn(true, () => GContext.Publish(new UnloadActToNextAct("FishingPotionAct")));
}
});
List<string> resList = new List<string>
{
"FishingPotionAct",// 公共包
potion.Prefab,// 场景
iconUrl// icon
};
CheckResource(resList);
}
#endregion
private TimeSpan GetRemainingTime(DateTime endDateTime)
{
return endDateTime - ZZTimeHelper.UtcNow();
}
IEnumerator AttachTimer(float time)
{
yield return new WaitForSeconds(time);
gameObject.SetActive(false);
}
protected override void OnLoadEventResource()
{
TimeSpan all = GetRemainingTime(endDateTime);
double seconds = all.TotalSeconds - 1;
if (seconds > 1)
{
GContext.container.Resolve<IUIService>().SetImageSprite(icon, iconUrl);
gameObject.SetActive(true);
}
}
}
}