108 lines
3.0 KiB
C#
108 lines
3.0 KiB
C#
using System.Collections.Generic;
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using asap.core;
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using cfg;
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using GameCore;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class PictureAttribute : MonoBehaviour
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{
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string[] sp_bg_card_string =
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{
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"sp_album_card_bg_white",
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"sp_album_card_bg_blue",
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"sp_album_card_bg_purple",
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"sp_album_card_bg_yellow",
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"sp_album_card_bg_yellow"
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};
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[HideInInspector]
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public Image img_card;
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Image sp_bg_card;
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Image bg_title;
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public TMP_Text[] text_names;
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List<GameObject> starList = new List<GameObject>();
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[HideInInspector]
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public TMP_Text text_num;
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public Picture data;
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[HideInInspector]
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public GameObject newTag;
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bool isShow;
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bool newState;
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private void Awake()
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{
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InitPanel();
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if (isShow)
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{
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Show();
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}
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isShow = true;
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}
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void InitPanel()
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{
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img_card = transform.Find("img_card").GetComponent<Image>();
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sp_bg_card = transform.Find("sp_bg_card").GetComponent<Image>();
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bg_title = transform.Find("bg_title").GetComponent<Image>();
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newTag = transform.Find("new")?.gameObject;
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text_num = transform.Find("extra_card/text_extra_card").GetComponent<TMP_Text>();
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Transform star = transform.Find("star");
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int count = star.childCount;
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for (int i = 0; i < count; i++)
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{
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starList.Add(star.GetChild(i).gameObject);
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}
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}
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public void Init(Picture _data)
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{
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data = _data;
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if (isShow)
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{
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Show();
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}
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isShow = true;
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}
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public void SetNewState(bool newState)
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{
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this.newState = newState;
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if (newTag != null)
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{
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newTag.SetActive(newState);
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}
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}
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void Show()
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{
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if (newTag != null)
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{
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newTag.SetActive(newState);
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}
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GContext.container.Resolve<IUIService>().SetImageSprite(sp_bg_card, sp_bg_card_string[data.Quality - 1], BasePanel.PanelName);
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GContext.container.Resolve<IUIService>().SetImageSprite(bg_title, AlbumAttribute.sp_album_card_title[data.Quality - 1], BasePanel.PanelName);
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GContext.container.Resolve<IUIService>().SetImageSprite(img_card, data.Image, BasePanel.PanelName);
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for (int i = 0; i < text_names.Length; i++)
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{
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text_names[i].gameObject.SetActive(i == data.Quality - 1);
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if (data.Quality - 1 == i)
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{
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text_names[i].text = LocalizationMgr.GetText(data.Title_l10n_key);
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}
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}
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if (data.Quality > text_names.Length)
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{
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text_names[^1].text = LocalizationMgr.GetText(data.Title_l10n_key);
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text_names[^1].gameObject.SetActive(true);
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}
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for (int i = 0; i < starList.Count; i++)
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{
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starList[i].SetActive(i == data.Quality - 1);
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}
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if (data.Quality > starList.Count)
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{
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starList[^1].gameObject.SetActive(true);
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}
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}
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} |