Files
2026-05-26 16:15:54 +08:00

32 lines
986 B
C#

#if UNITY_EDITOR
namespace Script.EditorScript
{
using UnityEditor;
using UnityEngine;
[CustomPropertyDrawer(typeof(InspectorEntry))]
[ExecuteInEditMode]
public class InspectorEntryDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
// 计算各个字段的位置
Rect idRect = new Rect(position.x, position.y, position.width / 2, position.height);
Rect resourceRect = new Rect(position.x + position.width / 2 + 5, position.y, position.width / 2 - 5, position.height);
// 绘制字段
EditorGUI.PropertyField(idRect, property.FindPropertyRelative("PropId"), GUIContent.none);
EditorGUI.PropertyField(resourceRect, property.FindPropertyRelative("resource"), GUIContent.none);
EditorGUI.EndProperty();
}
}
}
#endif