55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class RewardFlyAnimationParams
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{
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public string Remark = "通用";
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public AnimationCurve CurveX;
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public AnimationCurve CurveY;
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public AnimationCurve CurveScale;
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public float ShowDuration = 1f;
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public float FlyDuration = 0.4f;
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// public float closeAnimationDurationStash = 0.33f;
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public float CloseDuration = 0.5f;
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public float SpreadHalfAngle = 15f;
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public float SpreadNearRange = 20f;
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public float SpreadFarRange = 40f;
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public float SpawnInterval = 0.05f;
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public float MaxTiltAngle = 90f;
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public float MultipleIconScaleModifier = 0.75f;
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public bool IsPlayOpen;
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public bool IsPlayClose;
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public string[] AudioSingle;
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public string[] AudioBatched;
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public string[] FxSingle;
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public string[] FxBatched;
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public AnimationCurve CurveShow;
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public float alphaShow;
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public float scaleShow;
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public string GetAudioUrl(int idx, bool isBatched)
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{
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if (isBatched)
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{
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if (AudioBatched != null && idx < AudioBatched.Length)
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return AudioBatched[idx];
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else
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{
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Debug.LogError($"[RewardFlyBatched] Audio param error: index{idx} out of range.");
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return "";
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}
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}
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else
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{
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if (AudioSingle != null && idx < AudioSingle.Length)
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return AudioSingle[idx];
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else
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{
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Debug.LogError($"[RewardFlySingle] Audio param error: index{idx} out of range.");
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return "";
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}
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}
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}
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}
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