Files
2026-05-26 16:15:54 +08:00

312 lines
11 KiB
C#

using asap.core;
using cfg;
using game;
using GameCore;
using System.Collections.Generic;
using UnityEngine;
public class LuckyTaskPanel : MonoBehaviour
{
ILuckyTaskUIGetData luckyModel;
Tables tables;
GameObject itemPrefab;
CanvasGroup canvasGroup;
Transform content;
List<LuckyTaskItem> taskItems = new List<LuckyTaskItem>();
Dictionary<int, int> taskData;
private void Awake()
{
canvasGroup = GetComponent<CanvasGroup>();
itemPrefab = transform.Find("root/ScrollView/Viewport/Content/item1").gameObject;
itemPrefab.SetActive(false);
content = transform.Find("root/ScrollView/Viewport/Content");
}
public void Init(ILuckyTaskUIGetData panelCallTaskData)
{
tables = GContext.container.Resolve<Tables>();
this.luckyModel = panelCallTaskData;
taskData = luckyModel.DicTasks;
SetItem();
}
public void Init(Dictionary<int, int> dicTasks)
{
tables = GContext.container.Resolve<Tables>();
taskData = dicTasks;
SetItem();
}
void SetItem()
{
List<LuckyTaskItemData> taskList = new List<LuckyTaskItemData>();
int level = taskData.GetValueOrDefault(-2, 0);
foreach (var item in taskData)
{
if (item.Key <= 0)
{
continue;
}
CommonTask commonTask = tables.TbCommonTask.Get(item.Key);
if (commonTask != null)
{
LuckyTaskItemData luckyTaskData = new LuckyTaskItemData();
luckyTaskData.id = item.Key;
luckyTaskData.reward = commonTask.TaskReward;
string desc = LocalizationMgr.GetText(commonTask.TaskDesc_l10n_key);
string progressText;
if (commonTask.TaskType == ConditionType.RechargeAmount)
{
//sku.ProdPrice
int iapid = commonTask.TaskParam[level];
var iap = tables.TbIAPItemList.GetOrDefault(iapid);
SKUDetailDataEvent sKUDetailDataEvent = new SKUDetailDataEvent(iap);
GContext.Publish(sKUDetailDataEvent);
desc = desc.SafeFormat(sKUDetailDataEvent.price);
float TaskParam = iap.VIPPoint;
float value = item.Value;
float ratio = value / TaskParam;
float ProdPrice = sKUDetailDataEvent.prodPrice;
float truncatedPrice = (float)Mathf.Ceil(ratio * ProdPrice * 100) / 100;
progressText = $"({truncatedPrice:F2}/{ProdPrice})";
if (item.Value == -1)
{
progressText = $"({ProdPrice}/{ProdPrice})";
luckyTaskData.state = -1;
}
else if (value >= TaskParam)
{
luckyTaskData.state = 1;
}
else
{
luckyTaskData.state = 0;
}
}
else
{
int taskParam = commonTask.TaskParam[level];
progressText = $"({item.Value}/{taskParam})";
if (item.Value == -1)
{
progressText = $"({taskParam}/{taskParam})";
luckyTaskData.state = -1;
}
else if (item.Value >= taskParam)
{
luckyTaskData.state = 1;
}
else
{
luckyTaskData.state = 0;
}
desc = desc.SafeFormat(taskParam);
}
luckyTaskData.desc = desc + progressText;
taskList.Add(luckyTaskData);
}
else
{
Debug.LogError($"Task ID {item.Key} not found in CommonTask table.");
}
}
taskList.Sort((a, b) => b.state.CompareTo(a.state)); // 按state排序
for (int i = 0; i < taskList.Count; i++)
{
LuckyTaskItem luckyTaskItem = Instantiate(itemPrefab, content).AddComponent<LuckyTaskItem>();
luckyTaskItem.gameObject.SetActive(true);
luckyTaskItem.Init(taskList[i], OnClickLuckyTaskItem);
taskItems.Add(luckyTaskItem);
}
}
public async void TaskItemPlay(LuckyTaskItem luckyTaskItem)
{
canvasGroup.blocksRaycasts = false;
try
{
await luckyTaskItem.Play();
}
catch (System.Exception ex)
{
Debug.LogError($"Error during TaskItemPlay: {ex.Message}");
}
canvasGroup.blocksRaycasts = true;
GContext.Publish(new ShowData());
}
void OnClickLuckyTaskItem(LuckyTaskItem luckyTaskItem)
{
if (luckyModel == null)
{
//奖励补领
OnClickLuckyTaskItem1(luckyTaskItem);
return;
}
if (luckyTaskItem.data.state == 1)
{
bool result = luckyModel.OnGetTaskReward(luckyTaskItem.data.id);
if (result)
{
CommonTask commonTask = tables.TbCommonTask.GetOrDefault(luckyTaskItem.data.id);
if (commonTask != null)
{
// 任务奖励
List<ItemData> rewardItem = GContext.container.Resolve<PlayerItemData>().AddItemByDrop(commonTask.TaskReward, false);
if (rewardItem != null)
{
TaskItemPlay(luckyTaskItem);
}
}
#if AGG
using (var e = GEvent.GameEvent("event_lucky_task"))
{
int round = luckyModel.DicTasks.GetValueOrDefault(-1, 0);
e.AddContent("task_id", luckyTaskItem.data.id)
.AddContent("round", round)
.AddContent("combine_id", round * 100000 + luckyTaskItem.data.id % 10000)
.AddContent("task_reward", commonTask.TaskReward);
}
#endif
}
else
{
Debug.Log("任务奖励领取失败");
}
}
else if (luckyTaskItem.data.state == 0)
{
OnClickGo(luckyTaskItem.data.id);
Debug.Log("任务未完成,无法领取奖励");
}
else if (luckyTaskItem.data.state == -1)
{
Debug.Log("任务已领取,无法重复领取");
}
}
void OnClickLuckyTaskItem1(LuckyTaskItem luckyTaskItem)
{
if (luckyTaskItem.data.state == 1)
{
CommonTask commonTask = tables.TbCommonTask.GetOrDefault(luckyTaskItem.data.id);
taskData[luckyTaskItem.data.id] = -1; // 标记为已领取
if (commonTask != null)
{
// 任务奖励
List<ItemData> rewardItem = GContext.container.Resolve<PlayerItemData>().AddItemByDrop(commonTask.TaskReward, false);
if (rewardItem != null)
{
TaskItemPlay(luckyTaskItem);
}
}
#if AGG
using (var e = GEvent.GameEvent("event_lucky_task"))
{
int round = luckyModel.DicTasks.GetValueOrDefault(-1, 0);
e.AddContent("task_id", luckyTaskItem.data.id)
.AddContent("round", round)
.AddContent("combine_id", round * 100000 + luckyTaskItem.data.id % 10000)
.AddContent("task_reward", commonTask.TaskReward);
}
#endif
}
else
{
UIManager.Instance.DestroyUI(gameObject.name);
}
}
async void GetReward()
{
List<int> dropID = new List<int>();
int level = taskData.GetValueOrDefault(-2, 0);
foreach (var item in taskData)
{
if (item.Key > 0 && item.Value != -1)
{
CommonTask commonTask = tables.TbCommonTask.Get(item.Key);
if (commonTask != null)
{
int taskParam = commonTask.TaskParam[level];
if (commonTask.TaskType == ConditionType.RechargeAmount)
{
var iap = tables.TbIAPItemList.GetOrDefault(taskParam);
taskParam = iap.VIPPoint;
}
if (item.Value >= taskParam)
{
dropID.Add(commonTask.TaskReward);
}
}
}
}
if (dropID.Count > 0)
{
var itemDatas = GContext.container.Resolve<PlayerItemData>().AddItemByDropList(dropID);
GContext.Publish(new ShowData());
await Awaiters.Seconds(0.5f);
ToastPanel.Show(LocalizationMgr.GetText("UI_COMMON_missions_refreshed"));
}
}
async void OnClickGo(int id)
{
await Awaiters.NextFrame;
var task = tables.TbCommonTask.Get(id);
switch (task.TaskType)
{
case ConditionType.Complete1v1Count:
case ConditionType.ConsumeEnergy:
GContext.Publish(new UnloadActToNextAct());
break;
case ConditionType.CollectFishCardCount:
case ConditionType.ConsumeDiamondCount:
await UIManager.Instance.ShowUI(UITypes.FishingShopPanel);
GContext.Publish(new LackOfResourceConfirmEvent() { state = 0 });
break;
case ConditionType.MakeInAppPurchase:
case ConditionType.RechargeAmount:
int packID = luckyModel.GetLuckyPackID();
if (packID <= 0)
{
Debug.LogError("Lucky Pack ID is invalid or not set.");
return;
}
EventPackManager eventPackManager = tables.TbEventPackManager.GetOrDefault(packID);
if (eventPackManager == null)
{
Debug.LogError($"EventPackManager with ID {packID} not found.");
return;
}
GameObject go = await UIManager.Instance.ShowUI(new UIType(eventPackManager.Panel));
if (go != null)
{
EventLuckyTriplePackPanel triple = go.GetComponent<EventLuckyTriplePackPanel>();
triple.Init(EventLuckyTriplePackData.Create(luckyModel.EventId, packID));
}
break;
}
UIManager.Instance.DestroyUI(gameObject.name);
}
private void OnDisable()
{
if (luckyModel == null)
{
GetReward();
}
}
}
public class LuckyTaskItemData
{
public int id;
public string desc;
public int target;
public int reward;
public int progress;
/// <summary>
/// // 0:未完成 1:可领取 -1:已领取
/// </summary>
public int state;
}