Files
2026-05-26 16:15:54 +08:00

24 lines
526 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FishingStateMove : IFishingState
{
public FishingStateName fishingState => FishingStateName.Move;
public FishingBehaviorB fishingBehavior { get; set; }
float speed = 1;
public float fishMoveSpeed { get => speed; set => speed = value; }
public void InState(FishingBehaviorB fishingBehavior, FishingData fishingData)
{
}
public void OutState()
{
}
public void UpdateState()
{
}
}