24 lines
526 B
C#
24 lines
526 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FishingStateMove : IFishingState
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{
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public FishingStateName fishingState => FishingStateName.Move;
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public FishingBehaviorB fishingBehavior { get; set; }
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float speed = 1;
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public float fishMoveSpeed { get => speed; set => speed = value; }
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public void InState(FishingBehaviorB fishingBehavior, FishingData fishingData)
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{
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}
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public void OutState()
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{
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}
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public void UpdateState()
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{
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}
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} |