124 lines
3.3 KiB
C#
124 lines
3.3 KiB
C#
using asap.core;
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using DG.Tweening;
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using GameCore;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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//奖励不叠加,Grip展示
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public class FishingBoxRewardPanel : BasePanel
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{
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[SerializeField]
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private RewardItemNew rewardItem;
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[SerializeField]
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private Transform tran_rewardParent;
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[SerializeField]
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private GameObject go_row;
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[SerializeField] private PanelScroll ps;
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private FishingBoxDataProvier dataProvider;
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[SerializeField]
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private Button
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btn_close,
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btn_skip;
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private List<RewardItemNew> rewards = new();
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private List<GameObject> rows = new();
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public bool IsShow;
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private void Awake()
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{
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btn_close.OnClickAsObservable().Subscribe(x => OnClose()).AddTo(disposables);
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btn_skip.onClick.AddListener(OnClick);
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}
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public async Task InitAsync(List<ItemData> dropItems)
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{
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var x = 4;
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clickCount = 0;
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jump = false;
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IsShow = true;
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gameObject.SetActive(true);
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var curParent = tran_rewardParent;
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btn_skip.gameObject.SetActive(true);
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btn_close.gameObject.SetActive(false);
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dataProvider = GContext.container.Resolve<FishingBoxDataProvier>();
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dataProvider.CanSwitchBox = false;
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for (int i = 0; i < dropItems.Count; i++)
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{
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var index = i % 4;
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if (index == 0)
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{
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curParent = Instantiate(go_row, tran_rewardParent).transform;
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curParent.gameObject.SetActive(true);
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rows.Add(curParent.gameObject);
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var count = dropItems.Count - i;
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for (int j = 0; j < x; j++)
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{
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curParent.GetChild(j).gameObject.SetActive(j < count);
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}
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}
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var item = dropItems[i];
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var reward = Instantiate(rewardItem.gameObject, curParent.GetChild(index)).GetComponent<RewardItemNew>();
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reward.SetData(item, isCanClick: true);
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reward.gameObject.SetActive(true);
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reward.PlayOpen();
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rewards.Add(reward);
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if (jump)
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{
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}
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else
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{
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// if ( index == 0 && i/ 4 > 3 && i!= rewards.Count )
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// {
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//
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// }
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await Awaiters.NextFrame;
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ps.verticalNormalizedPosition = 0f;
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await new WaitForSeconds(0.1f);
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}
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}
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await Awaiters.NextFrame;
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ps.verticalNormalizedPosition = 0f;
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btn_skip.gameObject.SetActive(false);
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btn_close.gameObject.SetActive(true);
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}
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private int clickCount;
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private bool jump;
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private void OnClick()
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{
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if (IsShow)
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{
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clickCount++;
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if (clickCount == 2)
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{
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jump = true;
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}
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}
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}
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private void OnClose()
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{
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rewards.ForEach(x => Destroy(x.gameObject));
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rows.ForEach(x => Destroy(x.gameObject));
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rewards.Clear();
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rows.Clear();
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IsShow = false;
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gameObject.SetActive(false);
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dataProvider.CanSwitchBox = true;
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}
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}
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