Files
2026-05-26 16:15:54 +08:00

77 lines
2.0 KiB
C#

using cfg;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace game
{
public class ToolSpanner : OperatingToolsBase
{
[Tooltip("动画")]
[SerializeField]
private Animation m_Animation = null;
[Tooltip("循环动画")]
[SerializeField]
private string m_LoopAnimation = null;
[Tooltip("循环动画声音节点")]
[SerializeField]
private GameObject m_LoopAnimationNode = null;
#region
protected override void PlayOperationAnimation()
{
base.PlayOperationAnimation();
if (m_Animation != null)
{
m_Animation.Play(m_LoopAnimation);
m_IsAuthorizedAnimation = true;
}
if (m_LoopAnimationNode != null && m_LoopAnimationNode.activeSelf == false)
{
m_LoopAnimationNode.SetActive(true);
}
}
protected override void StopPlayOperationAnimation()
{
base.StopPlayOperationAnimation();
StopAllAnimation();
}
private void StopAllAnimation()
{
if (m_Animation != null)
{
m_Animation.Stop();
m_Animation.transform.localPosition = Vector3.zero;
m_Animation.transform.localEulerAngles = Vector3.zero;
}
if (m_LoopAnimationNode != null && m_LoopAnimationNode.activeSelf == true)
{
m_LoopAnimationNode.SetActive(false);
}
}
public override void StopExecuting()
{
base.StopExecuting();
StopAllAnimation();
}
#endregion
#region
public override void InitTool()
{
base.InitTool();
m_Type = EventWashingTool.Spanner;
m_PrepareCumulativeTime = 0f;
StopAllAnimation();
}
#endregion
}
}