Files
back_cantanBuilding/Assets/Scripts/EventStrikeLucky/EventLuckMagicLightView.cs
2026-05-26 16:15:54 +08:00

42 lines
950 B
C#

using UnityEngine;
using System.Threading.Tasks;
public class EventLuckMagicLightView : MonoBehaviour
{
[SerializeField] private Animation ani;
private const string StandBy = "light_loop", Grand = "light_reward_grand", Normal = "light_reward";
public void PlayStandBy()
{
ani.Play(StandBy);
}
public async void PlayGrand()
{
try
{
ani.Play(Grand);
await Task.Delay(System.TimeSpan.FromSeconds(ani.GetClip(Grand).length));
ani.Play(StandBy);
}
catch (System.Exception e)
{
Debug.LogError(e);
}
}
public async void PlayNormal()
{
try
{
ani.Play(Normal);
await Task.Delay(System.TimeSpan.FromSeconds(ani.GetClip(Normal).length));
ani.Play(StandBy);
}
catch (System.Exception e)
{
Debug.LogError(e);
}
}
}