Files
back_cantanBuilding/Assets/Scripts/EventStrikeLucky/EventLuckMagicEntranceButton.cs
2026-05-26 16:15:54 +08:00

85 lines
3.0 KiB
C#

using System.Collections.Generic;
using TMPro;
using UnityEngine;
using System;
using UnityEngine.UI;
using UniRx;
using asap.core;
using game;
using GameCore;
public class EventLuckMagicEntranceButton : EventButtonResource
{
[SerializeField] private TMP_Text textTimer;
[SerializeField] private Button button;
[SerializeField] private Image icon;
private ILoadResourceService _loadResourceService;
private EventLuckMagicEntranceData _data;
private const string RedPointKey = "eventluckmagic.entrance";
private void Awake()
{
var model = GContext.container.Resolve<EventLuckMagicModel>();
if (model == null || model.RemainingTime.TotalSeconds <= 0)
{
gameObject.SetActive(false);
return;
}
_data = model.ToEntranceData();
UpdateTimer();
Observable.Interval(TimeSpan.FromSeconds(1f)).Subscribe(UpdateTimer).AddTo(this);
_loadResourceService = GContext.container.Resolve<ILoadResourceService>();
button.onClick.AddListener(EnterActAsync);
RedPointManager.Instance.SetRedPointState(RedPointKey,
model.TicketCount >= EventLuckMagicAct.TableContext.GetTicketRedPointThreshold()
|| model.ToChainPackData().DoNeedPackRedPoint);
CheckResource(new List<string>() { UITypes.EventLuckMagicPanel.Path, _data.Icon, EventLuckMagicAct.ActAddressable });
}
private void UpdateTimer(long _ = 0L)
{
textTimer.text = ConvertTools.ConvertTime2(_data.RemainingTime);
if (!_data.IsActive && gameObject.activeSelf)
{
// Debug.Log("[EventLuckMagic] Time's up in entrance!");
var _model = GContext.container.Resolve<EventLuckMagicModel>();
_model?.DisposeLuckyTaskSubscription();
GContext.container.Unregister<EventLuckMagicModel>();
gameObject.SetActive(false);
}
}
private async void EnterActAsync()
{
try
{
bool isReady = await _loadResourceService.Loads(
new List<string>() { UITypes.EventLuckMagicPanel.Path, EventLuckMagicAct.ActAddressable });
if (isReady)
{
GContext.Publish(new UnloadActToNextAct { actId = EventLuckMagicAct.ActAddressable, TransitionPanel = UITypes.CloudTransitionPanel });
}
else
{
var panel = await UIManager.Instance.ShowUI(UITypes.CloudTransitionPanel);
panel.GetComponent<CloudTransitionPanel>()
.SetBtn(true, () => GContext.Publish(new UnloadActToNextAct(EventLuckMagicAct.ActAddressable)));
}
}
catch (Exception e)
{
Debug.Log($"<color=#22a6f2>[EventLuckMagic] EnterActError: {e.Message}\n{e.StackTrace}</color>");
throw;
}
}
protected override void OnLoadEventResource()
{
if (_data.IsActive)
{
GContext.container.Resolve<IUIService>().SetImageSprite(icon, _data.Icon);
gameObject.SetActive(true);
}
}
}