Files
2026-05-26 16:15:54 +08:00

51 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace game
{
public class PinballSpring : MonoBehaviour
{
[SerializeField] private Transform m_BottomPosition;
[SerializeField] private SpriteRenderer m_SpriteRenderer;
[SerializeField] private float m_MaxRatio = 0.5f;
#region
public void InitEvent()
{
FishingPinballAct.Subscribe<EventPinballSpringUpdateData>(UpdateSpring);
}
public void UpdateSpring(EventPinballSpringUpdateData data)
{
var spriteRenderer = gameObject.GetComponent<SpriteRenderer>();
float boundX = spriteRenderer.bounds.size.x;
float reservedRatio = 1.0f - m_MaxRatio;
float validRatio = m_MaxRatio * data.Ratio;
float scaleY = reservedRatio + validRatio;
m_SpriteRenderer.transform.localScale = new Vector3(m_SpriteRenderer.transform.localScale.x, scaleY, m_SpriteRenderer.transform.localScale.z);
float height = m_SpriteRenderer.bounds.size.y;
float y = m_BottomPosition.position.y + height / 2;
transform.position = new Vector3(transform.position.x, y, transform.position.z);
}
#endregion
#region
// Start is called before the first frame update
void Start()
{
InitEvent();
}
// Update is called once per frame
void Update()
{
}
#endregion
}
}