38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace game
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{
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[RequireComponent(typeof(ParticleSystem))]
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public class ParticleLayerController : MonoBehaviour
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{
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[Header("Renderer")]
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[SerializeField] private Renderer m_ParentRenderer;
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[SerializeField] private int m_SortingOrder = 100;
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private Renderer m_Renderer;
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// Start is called before the first frame update
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void Start()
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{
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// 获取或添加粒子系统
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var particleSystem = GetComponent<ParticleSystem>();
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var m_Renderer = particleSystem.GetComponent<Renderer>();
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// 设置排序层级
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m_Renderer.sortingLayerName = m_ParentRenderer.sortingLayerName;
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m_Renderer.renderingLayerMask = m_ParentRenderer.renderingLayerMask;
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m_Renderer.sortingOrder = m_SortingOrder;
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}
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// Update is called once per frame
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void Update()
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{
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if (m_Renderer != null)
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{
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m_Renderer.sortingOrder = m_SortingOrder;
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}
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}
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}
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}
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