Files
2026-05-26 16:15:54 +08:00

38 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace game
{
[RequireComponent(typeof(ParticleSystem))]
public class ParticleLayerController : MonoBehaviour
{
[Header("Renderer")]
[SerializeField] private Renderer m_ParentRenderer;
[SerializeField] private int m_SortingOrder = 100;
private Renderer m_Renderer;
// Start is called before the first frame update
void Start()
{
// 获取或添加粒子系统
var particleSystem = GetComponent<ParticleSystem>();
var m_Renderer = particleSystem.GetComponent<Renderer>();
// 设置排序层级
m_Renderer.sortingLayerName = m_ParentRenderer.sortingLayerName;
m_Renderer.renderingLayerMask = m_ParentRenderer.renderingLayerMask;
m_Renderer.sortingOrder = m_SortingOrder;
}
// Update is called once per frame
void Update()
{
if (m_Renderer != null)
{
m_Renderer.sortingOrder = m_SortingOrder;
}
}
}
}