55 lines
1.6 KiB
C#
55 lines
1.6 KiB
C#
using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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using asap.core;
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using System.Threading.Tasks;
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using System;
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public class EventGatherCoreRewardPopupPanel : MonoBehaviour
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{
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[SerializeField] private Button btnClose;
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[SerializeField] private RewardItemNew[] rewardDisplayList;
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private IEventAggregator _eventAggregator;
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private ItemData _reward;
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private TaskCompletionSource<bool> _tcs;
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private const float RewardFlyDuration = 1.4f;
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private void Awake()
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{
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btnClose.onClick.AddListener(OnClickClose);
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}
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public void Init(ItemData rewards, IEventAggregator eventAggregator, TaskCompletionSource<bool> tcs )
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{
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_eventAggregator = eventAggregator;
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int i;
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rewardDisplayList[0].SetData(rewards);
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rewardDisplayList[0].gameObject.SetActive(true);
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for (i = 1; i < rewardDisplayList.Length; i++)
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{
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rewardDisplayList[i].gameObject.SetActive(false);
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i++;
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}
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_reward = rewards;
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_tcs = tcs;
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}
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private async void OnClickClose()
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{
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try
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{
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btnClose.gameObject.SetActive(false);
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_ = rewardDisplayList[0].ParticleAttractor();
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await Task.Delay(TimeSpan.FromSeconds(RewardFlyDuration));
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_eventAggregator.Publish(new EventGatherCoreRewardPopupPanelClose() { Reward = _reward });
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_tcs.SetResult(true);
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UIManager.Instance.DestroyUI(UITypes.EventGatherCoreRewardPopupPanel);
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}
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catch (Exception e)
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{
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Debug.LogError("[EventGatherCore] reward panel error.");
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Debug.LogError(e);
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}
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}
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}
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