17 lines
398 B
C#
17 lines
398 B
C#
using TMPro;
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using UnityEngine;
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public class DuelFishState : MonoBehaviour
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{
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public GameObject current;
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public GameObject failed;
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public GameObject done;
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public TMP_Text[] text_num;
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private void Reset()
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{
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current = transform.Find("current").gameObject;
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failed = transform.Find("failed").gameObject;
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done = transform.Find("done").gameObject;
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}
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}
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