using cfg; using GameCore; using System.Collections.Generic; using TMPro; using UnityEngine; public class info_tips : tips_base { public TMP_Text text_info; //public GameObject card_info; //public TMP_Text text_num_card; //public List star = new List(); protected override void Awake() { base.Awake(); text_info = bg.Find("text_info").GetComponent(); //card_info = transform.Find("card_info").gameObject; //text_num_card = card_info.transform.Find("card_num/text_num").GetComponent(); //for (int i = 1; i < 6; i++) //{ // star.Add(transform.Find("card_info/star/star" + i).gameObject); //} } public void SetData(Item item) { width = 500; //if (item.Type == 9 && item.SubType == 5) //{ // string[] strs = item.Desc.Split('#'); // card_info.SetActive(true); // text_num_card.text = strs[2]; // int starCount = int.Parse(strs[1]); // for (int i = 0; i < star.Count; i++) // { // star[i].SetActive(i < starCount); // } //} text_info.text = LocalizationMgr.GetText(item.Desc_l10n_key); } }