using asap.core; using game; using GameCore; using System; using System.Threading.Tasks; using TMPro; using UnityEngine; using UnityEngine.UI; public class FishingSocialFriendAddPanel : MonoBehaviour { BFriendInfo m_FriendInfo; Button btn_close; TMP_Text text_name; Head btn_head; TMP_Text text_num; GameObject btn_add_root; Button btn_add; GameObject btn_add_gray_root; Button btn_add_gray; GameObject btn_confirm_root; Button btn_confirm; private void Awake() { btn_add_root = transform.Find("root/btn_add").gameObject; btn_add_gray_root = transform.Find("root/btn_requested").gameObject; btn_confirm_root = transform.Find("root/btn_confirm").gameObject; btn_add = transform.Find("root/btn_add/btn_green").GetComponent