using asap.core; using game; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class PlayerNamePopupPanel : MonoBehaviour { public Button btn_mask; public Button btn_close; public Button btn_save; public TMP_InputField inputField; TMP_Text text_name; IChatService chatService; private void Awake() { chatService = GContext.container.Resolve(); btn_mask = transform.Find("mask").GetComponent