using System; using System.Linq; using asap.core; using GameCore; using TMPro; using UnityEngine; using UnityEngine.UI; public class FishingMailInfoPopupPanel : MonoBehaviour { Button btn_close; Button btn_mask; TMP_Text text_title; TMP_Text text_content; TMP_Text text_end; RewardItemNew[] rewardSlot; Button btn_receive; Button btn_delete; GameMail _mail; IInGameMailService _mailService; [SerializeField] private RectTransform mailBody; [SerializeField] private RectTransform rewardRect; private PlayerItemData _playerItemData; private void Awake() { btn_close = transform.Find("btn_close").GetComponent