using System; using System.Collections.Generic; using GameCore; using asap.core; using TMPro; using UnityEngine; using UnityEngine.UI; using cfg; using IngameDebugConsole; using UnityEngine.AddressableAssets; using game; using System.Linq; public class DeBugPanel : MonoBehaviour { static public bool isShow = true; private CanvasGroup _canvasGroup; private Button btn_close; private Button root_review_closs; private Button btn_changjing; private Button btn_yugan; //private Button btn_sure; private Button btn_sure1; TMP_Text text_cur_time; TMP_Text text_cur_viplv; TMP_Text text_cur_vipallpoint; TMP_Text text_cur_pricelv; TMP_Text text_cur_pricepoint; TMP_InputField inputField_Seconds; Button btn_Seconds; TMP_InputField inputField_Digging; Button btn_Digging; TMP_InputField inputField_duel; Button btn_duel; private TMP_InputField inputField_yu; //private TMP_InputField inputField_grade; TMP_InputField inputField_itemId; TMP_InputField inputField_itemCount; Button btn_addItem; //账号等级 TMP_InputField inputField_level; Button btn_level; //账号等级 TMP_InputField inputField_supplyDrop; Button btn_supplyDrop; //活动ID TMP_InputField inputField_activityId; Button btn_activityId; //鱼竿 public TMP_InputField inputField_rod; public Button btn_rodFull; public Button btn_rod_full_star; //鱼熟练度全升级 Button btn_fishFull; //鱼熟练度全满 Button btn_fishFull1; //鱼熟练度全升级 Button btn_fishFullAll; Button btn_fishFullAll1; //图鉴全满 Button btn_albumFull; Button btn_show_panel; TMP_InputField inputField_guide; Button btn_guide; TMP_InputField inputField_build; Button btn_build; Button btn_bomb; TMP_InputField inputField_btn_bomb; Button btn_aquarium; Button btn_raid; Button btn_bomb_game; private GameObject root_review; private GameObject root; private TMP_Text text_title; private Transform content; GameObject item; List deBugItems = new List(); int _index = 0; Button btn_album_orientation; Button btn_album_orientation1; Button btn_console_toggle; public TMP_InputField inputField_mmt; public Button btn_mmt; // Start is called before the first frame update void Awake() { inputField_itemId = transform.Find("root/InputField_icon").GetComponent(); inputField_itemCount = transform.Find("root/InputField_icon_num").GetComponent(); btn_addItem = transform.Find("root/btn_sure2/btn_green").GetComponent