//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
///
/// 鱼的属性造成和受到的影响
///
public sealed partial class FishStatsConfig : Bright.Config.BeanBase
{
public JSONNode json;
public FishStatsConfig(JSONNode _json)
{
{ var __json0 = _json["StrengthToScale"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToScale = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToScale.Add(__v0); } }
{ var __json0 = _json["VigilanceToTime"]; if(!__json0.IsArray) { throw new SerializationException(); } VigilanceToTime = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } VigilanceToTime.Add(__v0); } }
{ var __json0 = _json["ExtraUnderwaterOffset"]; if(!__json0.IsArray) { throw new SerializationException(); } ExtraUnderwaterOffset = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ExtraUnderwaterOffset.Add(__v0); } }
{ var __json0 = _json["StrengthToBarIncrease"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToBarIncrease = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToBarIncrease.Add(__v0); } }
{ var __json0 = _json["SpeedToBarIncreaseRand"]; if(!__json0.IsArray) { throw new SerializationException(); } SpeedToBarIncreaseRand = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } SpeedToBarIncreaseRand.Add(__v0); } }
{ var __json0 = _json["StrengthToPressBarShakeFreq"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToPressBarShakeFreq = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToPressBarShakeFreq.Add(__v0); } }
{ var __json0 = _json["StrengthToPressBarShakeBounceRatio"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToPressBarShakeBounceRatio = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToPressBarShakeBounceRatio.Add(__v0); } }
{ var __json0 = _json["StrengthToPressBarIncreaseShake"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToPressBarIncreaseShake = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToPressBarIncreaseShake.Add(__v0); } }
{ var __json0 = _json["StrengthToLooseBarShakeFreq"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToLooseBarShakeFreq = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToLooseBarShakeFreq.Add(__v0); } }
{ var __json0 = _json["StrengthToLooseBarShakeBounceRatio"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToLooseBarShakeBounceRatio = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToLooseBarShakeBounceRatio.Add(__v0); } }
{ var __json0 = _json["StrengthToLooseBarIncreaseShake"]; if(!__json0.IsArray) { throw new SerializationException(); } StrengthToLooseBarIncreaseShake = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } StrengthToLooseBarIncreaseShake.Add(__v0); } }
{ var __json0 = _json["VigilanceToSwimmingNearZ"]; if(!__json0.IsArray) { throw new SerializationException(); } VigilanceToSwimmingNearZ = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } VigilanceToSwimmingNearZ.Add(__v0); } }
{ var __json0 = _json["VigilanceToSwimmingFarZ"]; if(!__json0.IsArray) { throw new SerializationException(); } VigilanceToSwimmingFarZ = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } VigilanceToSwimmingFarZ.Add(__v0); } }
{ var __json0 = _json["FishSpeedParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSpeedParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSpeedParam.Add(__v0); } }
{ var __json0 = _json["ReelingToFishSpeedParam"]; if(!__json0.IsArray) { throw new SerializationException(); } ReelingToFishSpeedParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } ReelingToFishSpeedParam.Add(__v0); } }
{ var __json0 = _json["FishStaminaClamp"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaClamp = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaClamp.Add(__v0); } }
{ var __json0 = _json["FishStaminaInit"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaInit = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaInit.Add(__v0); } }
{ var __json0 = _json["FishStaminaToBarInc"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToBarInc = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToBarInc.Add(__v0); } }
{ var __json0 = _json["FishStaminaToBarDec"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToBarDec = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToBarDec.Add(__v0); } }
{ var __json0 = _json["FishStaminaToSwimSpeed"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToSwimSpeed = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToSwimSpeed.Add(__v0); } }
{ var __json0 = _json["FishStaminaToShake"]; if(!__json0.IsArray) { throw new SerializationException(); } FishStaminaToShake = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishStaminaToShake.Add(__v0); } }
{ var __json0 = _json["FishBarToStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishBarToStaminaParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishBarToStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishComboToStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishComboToStaminaParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishComboToStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishAutoStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishAutoStaminaParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishAutoStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishChargeStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishChargeStaminaParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishChargeStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishSkillStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSkillStaminaParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSkillStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishRestStaminaParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishRestStaminaParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishRestStaminaParam.Add(__v0); } }
{ var __json0 = _json["FishSkillPerformIncParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSkillPerformIncParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSkillPerformIncParam.Add(__v0); } }
{ var __json0 = _json["FishSkillPerformDecParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishSkillPerformDecParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishSkillPerformDecParam.Add(__v0); } }
{ var __json0 = _json["FishDistanceToZoneScaleParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishDistanceToZoneScaleParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishDistanceToZoneScaleParam.Add(__v0); } }
{ var __json0 = _json["FishHeightToZoneScaleParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishHeightToZoneScaleParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishHeightToZoneScaleParam.Add(__v0); } }
{ var __json0 = _json["FishAnimSpeedParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishAnimSpeedParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishAnimSpeedParam.Add(__v0); } }
{ var __json0 = _json["FishBackNearRangeParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishBackNearRangeParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishBackNearRangeParam.Add(__v0); } }
{ var __json0 = _json["FishBackFarRangeParam"]; if(!__json0.IsArray) { throw new SerializationException(); } FishBackFarRangeParam = new System.Collections.Generic.List(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } FishBackFarRangeParam.Add(__v0); } }
json = _json;
PostInit();
}
public FishStatsConfig(System.Collections.Generic.List StrengthToScale, System.Collections.Generic.List VigilanceToTime, System.Collections.Generic.List ExtraUnderwaterOffset, System.Collections.Generic.List StrengthToBarIncrease, System.Collections.Generic.List SpeedToBarIncreaseRand, System.Collections.Generic.List StrengthToPressBarShakeFreq, System.Collections.Generic.List StrengthToPressBarShakeBounceRatio, System.Collections.Generic.List StrengthToPressBarIncreaseShake, System.Collections.Generic.List StrengthToLooseBarShakeFreq, System.Collections.Generic.List StrengthToLooseBarShakeBounceRatio, System.Collections.Generic.List StrengthToLooseBarIncreaseShake, System.Collections.Generic.List VigilanceToSwimmingNearZ, System.Collections.Generic.List VigilanceToSwimmingFarZ, System.Collections.Generic.List FishSpeedParam, System.Collections.Generic.List ReelingToFishSpeedParam, System.Collections.Generic.List FishStaminaClamp, System.Collections.Generic.List FishStaminaInit, System.Collections.Generic.List FishStaminaToBarInc, System.Collections.Generic.List FishStaminaToBarDec, System.Collections.Generic.List FishStaminaToSwimSpeed, System.Collections.Generic.List FishStaminaToShake, System.Collections.Generic.List FishBarToStaminaParam, System.Collections.Generic.List FishComboToStaminaParam, System.Collections.Generic.List FishAutoStaminaParam, System.Collections.Generic.List FishChargeStaminaParam, System.Collections.Generic.List FishSkillStaminaParam, System.Collections.Generic.List FishRestStaminaParam, System.Collections.Generic.List FishSkillPerformIncParam, System.Collections.Generic.List FishSkillPerformDecParam, System.Collections.Generic.List FishDistanceToZoneScaleParam, System.Collections.Generic.List FishHeightToZoneScaleParam, System.Collections.Generic.List FishAnimSpeedParam, System.Collections.Generic.List FishBackNearRangeParam, System.Collections.Generic.List FishBackFarRangeParam )
{
this.StrengthToScale = StrengthToScale;
this.VigilanceToTime = VigilanceToTime;
this.ExtraUnderwaterOffset = ExtraUnderwaterOffset;
this.StrengthToBarIncrease = StrengthToBarIncrease;
this.SpeedToBarIncreaseRand = SpeedToBarIncreaseRand;
this.StrengthToPressBarShakeFreq = StrengthToPressBarShakeFreq;
this.StrengthToPressBarShakeBounceRatio = StrengthToPressBarShakeBounceRatio;
this.StrengthToPressBarIncreaseShake = StrengthToPressBarIncreaseShake;
this.StrengthToLooseBarShakeFreq = StrengthToLooseBarShakeFreq;
this.StrengthToLooseBarShakeBounceRatio = StrengthToLooseBarShakeBounceRatio;
this.StrengthToLooseBarIncreaseShake = StrengthToLooseBarIncreaseShake;
this.VigilanceToSwimmingNearZ = VigilanceToSwimmingNearZ;
this.VigilanceToSwimmingFarZ = VigilanceToSwimmingFarZ;
this.FishSpeedParam = FishSpeedParam;
this.ReelingToFishSpeedParam = ReelingToFishSpeedParam;
this.FishStaminaClamp = FishStaminaClamp;
this.FishStaminaInit = FishStaminaInit;
this.FishStaminaToBarInc = FishStaminaToBarInc;
this.FishStaminaToBarDec = FishStaminaToBarDec;
this.FishStaminaToSwimSpeed = FishStaminaToSwimSpeed;
this.FishStaminaToShake = FishStaminaToShake;
this.FishBarToStaminaParam = FishBarToStaminaParam;
this.FishComboToStaminaParam = FishComboToStaminaParam;
this.FishAutoStaminaParam = FishAutoStaminaParam;
this.FishChargeStaminaParam = FishChargeStaminaParam;
this.FishSkillStaminaParam = FishSkillStaminaParam;
this.FishRestStaminaParam = FishRestStaminaParam;
this.FishSkillPerformIncParam = FishSkillPerformIncParam;
this.FishSkillPerformDecParam = FishSkillPerformDecParam;
this.FishDistanceToZoneScaleParam = FishDistanceToZoneScaleParam;
this.FishHeightToZoneScaleParam = FishHeightToZoneScaleParam;
this.FishAnimSpeedParam = FishAnimSpeedParam;
this.FishBackNearRangeParam = FishBackNearRangeParam;
this.FishBackFarRangeParam = FishBackFarRangeParam;
PostInit();
}
public static FishStatsConfig DeserializeFishStatsConfig(JSONNode _json)
{
return new FishStatsConfig(_json);
}
///
/// 鱼的力量对4个刺鱼区域大小的影响
///
public System.Collections.Generic.List StrengthToScale { get; private set; }
///
/// 鱼的警惕性对刺鱼序列速度的影响
///
public System.Collections.Generic.List VigilanceToTime { get; private set; }
///
/// 鱼距离水面额外的参数
///
public System.Collections.Generic.List ExtraUnderwaterOffset { get; private set; }
///
/// 鱼的力量对进度条前进速度的影响
///
public System.Collections.Generic.List StrengthToBarIncrease { get; private set; }
///
/// 鱼的速度对进度条速度随机的影响
///
public System.Collections.Generic.List SpeedToBarIncreaseRand { get; private set; }
///
/// 鱼的力量对按下时进度条颤抖时间的影响
///
public System.Collections.Generic.List StrengthToPressBarShakeFreq { get; private set; }
///
/// 鱼的力量对按下时颤抖反弹时间占比的影响
///
public System.Collections.Generic.List StrengthToPressBarShakeBounceRatio { get; private set; }
///
/// 鱼的力量对按下时颤抖反弹数值的影响
///
public System.Collections.Generic.List StrengthToPressBarIncreaseShake { get; private set; }
///
/// 鱼的力量对松手时进度条颤抖时间的影响
///
public System.Collections.Generic.List StrengthToLooseBarShakeFreq { get; private set; }
///
/// 鱼的力量对松手时颤抖反弹时间占比的影响
///
public System.Collections.Generic.List StrengthToLooseBarShakeBounceRatio { get; private set; }
///
/// 鱼的力量对松手时颤抖反弹数值的影响
///
public System.Collections.Generic.List StrengthToLooseBarIncreaseShake { get; private set; }
///
/// 鱼的警惕性对最近移动区域的影响
///
public System.Collections.Generic.List VigilanceToSwimmingNearZ { get; private set; }
///
/// 鱼的警惕性对最远移动区域的影响
///
public System.Collections.Generic.List VigilanceToSwimmingFarZ { get; private set; }
///
/// 鱼基础速度受到移动速度属性的影响
///
public System.Collections.Generic.List FishSpeedParam { get; private set; }
///
/// 张力条进度对鱼速度的参数
///
public System.Collections.Generic.List ReelingToFishSpeedParam { get; private set; }
///
/// 鱼的耐力上下限
///
public System.Collections.Generic.List FishStaminaClamp { get; private set; }
///
/// 基于刺鱼情况,初始化鱼的耐力
///
public System.Collections.Generic.List FishStaminaInit { get; private set; }
///
/// 鱼耐力值对进度条上涨的影响
///
public System.Collections.Generic.List FishStaminaToBarInc { get; private set; }
///
/// 鱼耐力值对进度条下降的影响
///
public System.Collections.Generic.List FishStaminaToBarDec { get; private set; }
///
/// 鱼耐力值对游动速度和动画速度的影响
///
public System.Collections.Generic.List FishStaminaToSwimSpeed { get; private set; }
///
/// 鱼耐力值对颤抖幅度的影响
///
public System.Collections.Generic.List FishStaminaToShake { get; private set; }
///
/// 每秒张力对鱼的耐力值的影响
///
public System.Collections.Generic.List FishBarToStaminaParam { get; private set; }
///
/// 每秒全力收线额外对鱼的耐力值的影响
///
public System.Collections.Generic.List FishComboToStaminaParam { get; private set; }
///
/// 每秒鱼自然回复耐力值
///
public System.Collections.Generic.List FishAutoStaminaParam { get; private set; }
///
/// 鱼蓄力时,每秒额外增加的耐力值
///
public System.Collections.Generic.List FishChargeStaminaParam { get; private set; }
///
/// 鱼释放技能时,每秒额外增加的耐力值
///
public System.Collections.Generic.List FishSkillStaminaParam { get; private set; }
///
/// 鱼释放技能间歇时,每秒额外增加的耐力值
///
public System.Collections.Generic.List FishRestStaminaParam { get; private set; }
///
/// 鱼释放技能时,表现状态下的进度条前进系数
///
public System.Collections.Generic.List FishSkillPerformIncParam { get; private set; }
///
/// 鱼释放技能时,表现状态下的进度条后退系数
///
public System.Collections.Generic.List FishSkillPerformDecParam { get; private set; }
///
/// 鱼的距离对连击区域大小的影响
///
public System.Collections.Generic.List FishDistanceToZoneScaleParam { get; private set; }
///
/// 鱼跃起高度对连击区域大小的影响
///
public System.Collections.Generic.List FishHeightToZoneScaleParam { get; private set; }
///
/// 鱼游泳速度倍率受到力量属性和速度属性的影响
///
public System.Collections.Generic.List FishAnimSpeedParam { get; private set; }
///
/// 鱼在活动区域内,暴击状态会将其拉回到Pulling点的百分比受到力量属性的影响
///
public System.Collections.Generic.List FishBackNearRangeParam { get; private set; }
///
/// 鱼在活动区域外,被暴击状态拉回的距离受到力量属性的影响
///
public System.Collections.Generic.List FishBackFarRangeParam { get; private set; }
public const int __ID__ = -294485207;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary _tables)
{
PostResolve();
}
public void TranslateText(System.Func translator)
{
}
public override string ToString()
{
return "{ "
+ "StrengthToScale:" + Bright.Common.StringUtil.CollectionToString(StrengthToScale) + ","
+ "VigilanceToTime:" + Bright.Common.StringUtil.CollectionToString(VigilanceToTime) + ","
+ "ExtraUnderwaterOffset:" + Bright.Common.StringUtil.CollectionToString(ExtraUnderwaterOffset) + ","
+ "StrengthToBarIncrease:" + Bright.Common.StringUtil.CollectionToString(StrengthToBarIncrease) + ","
+ "SpeedToBarIncreaseRand:" + Bright.Common.StringUtil.CollectionToString(SpeedToBarIncreaseRand) + ","
+ "StrengthToPressBarShakeFreq:" + Bright.Common.StringUtil.CollectionToString(StrengthToPressBarShakeFreq) + ","
+ "StrengthToPressBarShakeBounceRatio:" + Bright.Common.StringUtil.CollectionToString(StrengthToPressBarShakeBounceRatio) + ","
+ "StrengthToPressBarIncreaseShake:" + Bright.Common.StringUtil.CollectionToString(StrengthToPressBarIncreaseShake) + ","
+ "StrengthToLooseBarShakeFreq:" + Bright.Common.StringUtil.CollectionToString(StrengthToLooseBarShakeFreq) + ","
+ "StrengthToLooseBarShakeBounceRatio:" + Bright.Common.StringUtil.CollectionToString(StrengthToLooseBarShakeBounceRatio) + ","
+ "StrengthToLooseBarIncreaseShake:" + Bright.Common.StringUtil.CollectionToString(StrengthToLooseBarIncreaseShake) + ","
+ "VigilanceToSwimmingNearZ:" + Bright.Common.StringUtil.CollectionToString(VigilanceToSwimmingNearZ) + ","
+ "VigilanceToSwimmingFarZ:" + Bright.Common.StringUtil.CollectionToString(VigilanceToSwimmingFarZ) + ","
+ "FishSpeedParam:" + Bright.Common.StringUtil.CollectionToString(FishSpeedParam) + ","
+ "ReelingToFishSpeedParam:" + Bright.Common.StringUtil.CollectionToString(ReelingToFishSpeedParam) + ","
+ "FishStaminaClamp:" + Bright.Common.StringUtil.CollectionToString(FishStaminaClamp) + ","
+ "FishStaminaInit:" + Bright.Common.StringUtil.CollectionToString(FishStaminaInit) + ","
+ "FishStaminaToBarInc:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToBarInc) + ","
+ "FishStaminaToBarDec:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToBarDec) + ","
+ "FishStaminaToSwimSpeed:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToSwimSpeed) + ","
+ "FishStaminaToShake:" + Bright.Common.StringUtil.CollectionToString(FishStaminaToShake) + ","
+ "FishBarToStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishBarToStaminaParam) + ","
+ "FishComboToStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishComboToStaminaParam) + ","
+ "FishAutoStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishAutoStaminaParam) + ","
+ "FishChargeStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishChargeStaminaParam) + ","
+ "FishSkillStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishSkillStaminaParam) + ","
+ "FishRestStaminaParam:" + Bright.Common.StringUtil.CollectionToString(FishRestStaminaParam) + ","
+ "FishSkillPerformIncParam:" + Bright.Common.StringUtil.CollectionToString(FishSkillPerformIncParam) + ","
+ "FishSkillPerformDecParam:" + Bright.Common.StringUtil.CollectionToString(FishSkillPerformDecParam) + ","
+ "FishDistanceToZoneScaleParam:" + Bright.Common.StringUtil.CollectionToString(FishDistanceToZoneScaleParam) + ","
+ "FishHeightToZoneScaleParam:" + Bright.Common.StringUtil.CollectionToString(FishHeightToZoneScaleParam) + ","
+ "FishAnimSpeedParam:" + Bright.Common.StringUtil.CollectionToString(FishAnimSpeedParam) + ","
+ "FishBackNearRangeParam:" + Bright.Common.StringUtil.CollectionToString(FishBackNearRangeParam) + ","
+ "FishBackFarRangeParam:" + Bright.Common.StringUtil.CollectionToString(FishBackFarRangeParam) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}